Dungeon Sprint DCSS version 0.33-a0-802-g62b7471ca3 (webtiles) character file. Game seed: 1273477489172358654 36 Snazzyish the Magician (level 3, -3/31 HPs) Began as a Djinni Conjurer on Jan 29, 2025. Slain by a water elemental (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:32 (137 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 137, Time: 00:01:33 Health: -3/31 AC: 2 Str: 5 XL: 3 Next: 57% Gold: 21 EV: 11 Int: 20 God: SH: 0 Dex: 15 rFire + + . h - +0 mace rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-4 HP) @: engulfed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, agile 1, MP-powered wands a: no special abilities You were in the Dungeon. You visited 1 branch You collected 21 gold pieces. Inventory: Hand Weapons h - a +0 mace (weapon) Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of blinking g - 2 scrolls of immolation {unknown} j - a scroll of torment {unknown} k - 2 scrolls of identify Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 4 potions of mutation i - 4 potions of enlightenment Skills: * Level 4.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting * Level 4.7 Conjurations * Level 4.7 Hexes * Level 4.7 Summonings * Level 4.7 Necromancy * Level 4.7 Translocations * Level 4.7 Forgecraft * Level 4.7 Fire Magic * Level 4.7 Ice Magic * Level 4.7 Air Magic * Level 4.7 Earth Magic * Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 17% 4 e - Kiss of Death Conj/Necr 92% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are agile. (Dex +4, Str/Int -1) You expend health (3 HP) to strengthen your wands. Message History Press: ? - help, Shift-Dir - straight line Aim: a water elemental (dormant, 100% to hit) The magic dart hits the water elemental. The water elemental is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (lightly damaged, 100% to hit) The magic dart hits the water elemental. The water elemental is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, 100% to hit) The magic dart hits the water elemental. The water elemental is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, 100% to hit) The magic dart hits the water elemental. The water elemental is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, 100% to hit) The magic dart hits the water elemental but does no damage. The water elemental is moderately damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You hit the water elemental. The water elemental is heavily damaged. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... ▓#.####.##..###@E.'.⌠.... ▓.###..##†.####...#...### ▓#.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#†.†...# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A human (D) A wolf (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 9 | D | Reached skill level 1 in Fighting 76 | D | Reached XP level 2. HP: 26/26 MP: 0/0 76 | D | Reached XP level 3. HP: 31/31 MP: 0/0 76 | D | Learned a level 1 spell: Kiss of Death 127 | D | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 127 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 129 | D | Noticed a water elemental 137 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 4 | 4.4 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Mace || 8 Cast: Magic Dart || 15 Use: Potion || 2 Armour: Robe || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 149 | 144 | 5 | 47 | 32 | 1 | 149.0 | Dungeon | 149 | 144 | 5 | 47 | 32 | 1 | 149.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 149 daAuts