Dungeon Sprint DCSS version 0.33-a0-802-g62b7471ca3 (webtiles) character file. Game seed: 9490081891945192588 42 Snazzyish the Trooper (level 3, -7/32 HPs) Began as a Djinni Conjurer on Jan 29, 2025. Mangled by a human (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:50 (124 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 124, Time: 00:00:51 Health: -7/32 AC: 2 Str: 6 XL: 3 Next: 80% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + + - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... h - ring of protection from fire Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-8 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Jewellery h - a ring of protection from fire (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage g - a potion of attraction {unknown} Skills: * Level 4.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting * Level 4.7 Conjurations * Level 4.7 Hexes * Level 4.7 Summonings * Level 4.7 Necromancy * Level 4.7 Translocations * Level 4.7 Forgecraft * Level 4.7 Fire Magic * Level 4.7 Ice Magic * Level 4.7 Air Magic * Level 4.7 Earth Magic * Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Kinetic Grapnel Frge 96% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a human (lightly wounded, 71% to hit) You focus your ray upon the human. The searing ray hits the human! The human is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the human. The human is heavily wounded. The searing ray misses the human. The searing ray hits the human! The human is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human (severely wounded, 71% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The human hits you! Unknown command. The human hits you. The human barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human (severely wounded, 71% to hit) You focus your ray upon the human. The searing ray misses the human. (Press . to maintain the ray.) The human hits you. * * * LOW HITPOINT WARNING * * * The searing ray misses the human. * * * LOW HITPOINT WARNING * * * The human hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You stop channelling your searing ray. The human attacks as it pursues you! The human hits you! You die... ▓▓▓▓ ▓▓▓▓▓▓▓ ▓<.# +...♣.♣ ▓..# #.....♣♣ ▓#'####......♣ ▓.....#....~♣♣ ▓....†#...p~.♣♣♣ ▓.....#..~~@~..♣ ▓####†#..~≈≈~~~♣ ▓...).#.~~≈~~~....# ▓.....#.~≈~~~.....# ▓.....#.~~~.......# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a human. Vanquished Creatures Jessica (D) A wolf (D) An endoplasm (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D | Reached skill level 1 in Fighting 20 | D | Noticed Jessica 26 | D | Killed Jessica 27 | D | Reached XP level 2. HP: 22/27 MP: 0/0 27 | D | Reached XP level 3. HP: 25/31 MP: 0/0 27 | D | Learned a level 1 spell: Kinetic Grapnel 123 | D | HP: 1/32 [human (6)] 124 | D | Mangled by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.9 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 13 Searing Ray || 4 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 123 | 123 | 0 | 45 | 14 | 1 | 123.0 | Dungeon | 123 | 123 | 0 | 45 | 14 | 1 | 123.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 123 daAuts