Dungeon Sprint DCSS version 0.33-a0-802-g62b7471ca3 (webtiles) character file. Game seed: 7817341747361980301 26 Snazzyish the Magician (level 3, 0/31 HPs) Began as a Djinni Conjurer on Jan 30, 2025. Slain by a water elemental (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:27 (168 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 168, Time: 00:01:28 Health: 0/31 AC: 2 Str: 4 XL: 3 Next: 22% Gold: 28 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, clarity, infuse magic (-1 HP) @: engulfed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, clarity, strong-willed 1, weak 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking g - a scroll of torment {unknown} h - 2 scrolls of identify j - a scroll of poison {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste i - a potion of enlightenment {unknown} k - a potion of brilliance {unknown} Skills: * Level 4.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Forgecraft * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Soul Splinter Necr 92% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You possess an exceptional clarity of mind. You are strong-willed. (Will+) You are weak. (Str -2) Message History The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is lightly damaged. The searing ray hits the water elemental! The water elemental is moderately damaged. The water elemental hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is heavily damaged. (Press . to maintain the ray.) The water elemental hits you! The water elemental engulfs you in water! The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental barely misses you. The searing ray hits the water elemental but does no damage. The water elemental is heavily damaged. The water elemental barely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, engulfing you, 87% to hit) The searing ray hits the water elemental. The water elemental is severely damaged. (Press . to maintain the ray.) The water elemental hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water elemental. The water elemental is almost destroyed. * * * LOW HITPOINT WARNING * * * The water elemental hits you. You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###†.##..####...#...### #.....##†.###....# ⌠.# ###..##...##.....# .# ##..##....#†.....# # #..###..##.#.....# #(.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 12 | D | Reached skill level 1 in Fighting 59 | D | Reached XP level 2. HP: 26/26 MP: 0/0 59 | D | Reached XP level 3. HP: 31/31 MP: 0/0 59 | D | Learned a level 1 spell: Soul Splinter 154 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 154 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 155 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 155 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 155 | D | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 155 | D | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 155 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 155 | D | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 156 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 156 | D | Lost mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 156 | D | Gained mutation: You have hidden genetic defects. [potion | of mutation] 156 | D | Lost mutation: You have hidden genetic defects. [potion of | mutation] 157 | D | Lost mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 157 | D | Lost mutation: You are covered in fur. (AC +1) [potion of | mutation] 157 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 157 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 157 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 160 | D | Noticed a water elemental 168 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 4 | 4.1 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 7 Searing Ray || 4 Use: Potion || 5 Scroll || 1 Armour: Robe || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 180 | 178 | 2 | 83 | 39 | 1 | 180.0 | Dungeon | 180 | 178 | 2 | 83 | 39 | 1 | 180.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 180 daAuts