Dungeon Sprint DCSS version 0.33-a0-802-g62b7471ca3 (webtiles) character file. Game seed: 11901095705298395393 0 Snazzyish the Conjurer (level 1, -4/9 HPs) Began as a Vine Stalker Conjurer on Jan 30, 2025. Slain by a river rat (6 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:19 (12 turns). Snazzyish the Conjurer (Vine Stalker Conjurer) Turns: 12, Time: 00:00:19 Health: -4/9 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 0/4 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.01/turn (no ring) MPRegen 0.09/turn %: no teleportation, guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: + Level 1.5 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (100% to hit) The magic dart hits the river rat but does no damage. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (100% to hit) The magic dart hits the river rat. The river rat is heavily wounded. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat. The river rat is severely wounded. The river rat bites you. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the river rat. The river rat is severely wounded. The river rat bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the river rat. The river rat is severely wounded. The rat bites the fungus. The fungus begins to die. The rat bites you. * * * LOW HITPOINT WARNING * * * The river rat bites you. Ouch! That really hurt! You die... ###### ##### #<.rP#.....# #PP.@r.$...+ #PPPP#.....# ###### ##### You could see a river rat and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Vine Stalker Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 12 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 4 Armour: Robe || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts