Dungeon Sprint DCSS version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 9833406884492937442 26 Snazzyish the Magician (level 3, -4/31 HPs) Began as a Djinni Conjurer on Jan 31, 2025. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:08 (390 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 390, Time: 00:02:09 Health: -4/31 AC: 2 Str: 6 XL: 3 Next: 22% Gold: 20 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . h - scarf {shadows} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 1.05/turn %: no teleportation, infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, regeneration 1, ephemeral shield a: no special abilities You were in the Dungeon. You visited 1 branch You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a scarf of shadows (worn) Scrolls e - a scroll of torment {unknown} g - 3 scrolls of identify {unknown} j - a scroll of immolation {unknown} Potions c - a potion of mutation d - a potion of haste i - 3 potions of enlightenment Skills: * Level 3.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations * Level 4.5 Forgecraft * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Shock Conj/Air 96% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your natural rate of healing is unusually fast. A shield forms around you when casting spells or using Invocations. (SH +7) Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A water elemental comes into view. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The water elemental attacks as it pursues you! The water elemental hits you! Something is blocking the doorway! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) The water elemental misses you. Unknown command. The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental barely misses you. Unknown command. The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You feel better. You stop channelling your searing ray. The water elemental hits you! You die... ▓▓▓▓▓▓ ▓▓▓ .#...#### ##.# * .#......#####§.# _ _ * ##.......#..#..# .##.##.†.#..#..###+#+## .##.###..##'#..#....... ####.##..###...E@⌠..... ##..##..####...#...#### ....##..###....#.⌠.# * #..##...##.....#...# ..##....#÷.....#+###_ .###..##.#.....# ,, , .# #..#####....#_ _ ▓▓ ▓▓▓▓ ▓▓▓▓▓▓ * * * You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 14 | D | Reached skill level 1 in Fighting 82 | D | Reached XP level 2. HP: 11/25 MP: 0/0 82 | D | Reached XP level 3. HP: 14/30 MP: 0/0 82 | D | Learned a level 1 spell: Shock 362 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 362 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 362 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 362 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 363 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 363 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 363 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 363 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 363 | D | Gained mutation: You are very vulnerable to cold. (rC--) | [potion of mutation] 363 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 364 | D | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 364 | D | Lost mutation: You are very vulnerable to cold. (rC--) | [potion of mutation] 364 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 364 | D | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 364 | D | Gained mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 365 | D | Lost mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 365 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 365 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 366 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 366 | D | Lost mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 366 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 367 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 367 | D | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 367 | D | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 381 | D | Noticed a water elemental 390 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.9 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 13 Searing Ray || 2 Use: Potion || 9 Scroll || 1 Armour: Robe || 12 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 395 | 389 | 6 | 266 | 41 | 1 | 395.0 | Dungeon | 395 | 389 | 6 | 266 | 41 | 1 | 395.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 395 daAuts