Dungeon Sprint DCSS version 0.33-a0-805-g6b1dbc9ee3 (webtiles) character file. Game seed: 894780067917055863 46 Snazzyish the Magician (level 3, -8/31 HPs) Began as a Djinni Conjurer on Feb 1, 2025. Mangled by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:13 (167 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 167, Time: 00:01:15 Health: -8/31 AC: 2 Str: 6 XL: 3 Next: 95% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands g - a wand of flame (14) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: * Level 4.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations * Level 5.0 Forgecraft * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The human barely misses you. The searing ray hits the human! The human is almost dead. The human hits you but does no damage. The searing ray hits the human. You kill the human! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You start resting. You stop channelling your searing ray. You start resting. HP restored. Crazy Yiuf the Enlightened comes into view. He is wielding a +2 quarterstaff of chaos. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! The searing ray hits Crazy Yiuf! Crazy Yiuf is almost dead. Crazy Yiuf hits you with a +2 quarterstaff of chaos!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You convulse! You die... ▓...#......## ▓..##.......# .# ▓##.##.##.).# .# ##.##.###..# ..# ▓#.####.##..# ...+ ▓.###†.##.†## #...# ▓#.....##..# #....# ###..##...##.....# ##..##....#@g....# #..###..##.#.....# #(.# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓ You could see Crazy Yiuf. Vanquished Creatures Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 8 | D | Reached skill level 1 in Fighting 33 | D | Noticed Jessica 38 | D | Killed Jessica 39 | D | Reached XP level 2. HP: 17/26 MP: 0/0 39 | D | Reached XP level 3. HP: 20/31 MP: 0/0 39 | D | Learned a level 1 spell: Shock 108 | D | Reached skill level 5 in Spellcasting 108 | D | Reached skill level 5 in Conjurations 108 | D | Reached skill level 5 in Hexes 108 | D | Reached skill level 5 in Summonings 108 | D | Reached skill level 5 in Necromancy 108 | D | Reached skill level 5 in Translocations 108 | D | Reached skill level 5 in Forgecraft 108 | D | Reached skill level 5 in Fire Magic 108 | D | Reached skill level 5 in Ice Magic 108 | D | Reached skill level 5 in Air Magic 108 | D | Reached skill level 5 in Earth Magic 108 | D | Reached skill level 5 in Alchemy 164 | D | Noticed Crazy Yiuf 167 | D | HP: 1/31 [Crazy Yiuf/+2 quarterstaff of chaos (18)] 167 | D | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 4 | 4.7 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 11 Searing Ray || 4 Armour: Robe || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 167 | 167 | 0 | 96 | 24 | 1 | 167.0 | Dungeon | 167 | 167 | 0 | 96 | 24 | 1 | 167.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 167 daAuts