Dungeon Sprint DCSS version 0.33-a0-836-ge0e89e2142 (webtiles) character file. Game seed: 987937450251009679 9 Snazzyish the Magician (level 2, -5/24 HPs) Began as a Djinni Conjurer on Feb 5, 2025. Slain by a scorpion (7 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:29 (64 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 64, Time: 00:00:29 Health: -5/24 AC: 2 Str: 6 XL: 2 Next: 25% Gold: 12 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: * Level 2.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: oklob sapling Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a scorpion (asleep, 100% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you! The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. The scorpion stings you! * * * LOW HITPOINT WARNING * * * The scorpion stings you but does no damage. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 78% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * The scorpion completely misses you. Unknown command. The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The scorpion stings you! You die... ################## #<..P#.....#.$$$@# #.†..'.....'.#(s.+ #PPPP#.....#P#"..# ###############+## You could see a scorpion. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 25 | D | Reached XP level 2. HP: 17/24 MP: 0/0 54 | D | Noticed an oklob sapling 56 | D | Noticed a scorpion 56 | D | Found the amulet of invisibility {+Inv} 64 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.9 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 5 Searing Ray || 2 Use: Scroll || 1 Armour: Robe || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 64 | 64 | 0 | 20 | 0 | 1 | 64.0 | Dungeon | 64 | 64 | 0 | 20 | 0 | 1 | 64.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 64 daAuts