Dungeon Sprint DCSS version 0.33-a0-838-ga4bcbd7fdb (webtiles) character file. Game seed: 8789168811376768077 24 Snazzyish the Magician (level 3, 0/31 HPs) Began as a Djinni Conjurer on Feb 7, 2025. Slain by an orc ... wielding a +0 mace (4 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:12 (48 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 48, Time: 00:01:13 Health: 0/31 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions d - a potion of haste e - a potion of berserk rage Skills: * Level 4.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting * Level 4.3 Conjurations * Level 4.3 Hexes * Level 4.3 Summonings * Level 4.3 Necromancy * Level 4.3 Translocations * Level 4.3 Forgecraft * Level 4.3 Fire Magic * Level 4.3 Ice Magic * Level 4.3 Air Magic * Level 4.3 Earth Magic * Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 e - Slow Hex 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 3 runed doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 short sword of venom and wearing a +0 robe (69% to hit) You focus your ray upon the deep elf pyromancer. The searing ray hits the deep elf pyromancer! The deep elf pyromancer is lightly wounded. (Press . to maintain the ray.) The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the deep elf pyromancer. The deep elf pyromancer is moderately wounded. * * * LOW HITPOINT WARNING * * * The orc closely misses you. Unknown command. You feel better. You stop channelling your searing ray. The hobgoblin hits you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 short sword of venom and wearing a +0 robe (moderately wounded, 69% to hit) You focus your ray upon the deep elf pyromancer. The searing ray hits the deep elf pyromancer. The deep elf pyromancer is moderately wounded. (Press . to maintain the ray.) The orc closely misses you. The orc hits you with a +0 mace. The hobgoblin closely misses you. The deep elf pyromancer hits you with a +0 short sword of venom. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the deep elf pyromancer. The deep elf pyromancer is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. The orc hits you with a +0 mace. You die... +................+ #......#..#......# #................# ####'#####''###### #.......##''# #.......##..# #.......##..# #...<...##.e# #.......##o@# #.......##go# #.......##.oo..eo.# ##########..'..g..+ #..'..o..# #..#....## #..#..### #..#### #..# You could see a deep elf pyromancer, 4 orcs and a hobgoblin. Vanquished Creatures An orc wizard (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 8 | D | Found a runed door to the Storerooms (Easy). 8 | D | Found a huge runed gate to the Grid Vault (Hard). 8 | D | Found a huge runed gate to the Grid Vault (Hard). 9 | D | Found a huge runed gate to the Metal Vault (Medium). 9 | D | Found a huge runed gate to the Metal Vault (Medium). 15 | D | Found a huge runed gate leading to the Armoury (Hard). 15 | D | Found a huge runed gate leading to the Armoury (Hard). 35 | D | Noticed a deep elf pyromancer 35 | D | Noticed an orc wizard 43 | D | Killed an orc wizard 44 | D | Reached XP level 2. HP: 11/26 MP: 0/0 44 | D | Reached XP level 3. HP: 13/31 MP: 0/0 44 | D | Learned a level 1 spell: Slow 48 | D | Slain by an orc Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, titanium_vault_2, iron_vault_4, final_vault] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.1 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 6 Searing Ray || 2 Use: Potion || 2 Armour: Robe || 9 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 48 | 48 | 0 | 0 | 0 | 1 | 48.0 | Dungeon | 48 | 48 | 0 | 0 | 0 | 1 | 48.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 48 daAuts