Snazzyish the Dungeon [Shop] Atzuelad's Assorted Antiques the +8 triple sword of Armageddon {freeze, rElec Int+2} (2133 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). a +2 robe (355 gold) a +2 robe (355 gold) a +4 ring of protection (1008 gold) (0, 11, D) a +0 dagger of venom (0, 12, D) a +0 robe a +0 club a +0 whip a +0 club a +0 whip a +0 leather armour a +0 dagger (0, 13, D) a +0 whip (0, 15, D) a +0 short sword a +0 leather armour (0, 16, D) a +0 whip (1, 4, D) 5 scrolls of amnesia (2, 4, D) 10 stones (2, 17, D) a +0 dagger (3, 4, D) 2 potions of magic (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 falchion (6, 8, D) a +0 dagger 5 stones (6, 14, D) a +1 mace of protection (6, 15, D) a +0 quarterstaff of protection (7, 4, D) a +2 mace a +2 heavy hand axe (7, 14, D) a +2 heavy trident (7, 15, D) a +1 long sword of flaming (8, 14, D) a +1 hand axe of freezing (8, 15, D) a +2 dagger (8, 19, D) a +0 dagger a +0 robe (9, 14, D) a +3 chain mail (9, 15, D) a +3 ring mail (10, 6, D) a hobgoblin skeleton (11, 21, D) a +0 dagger a +0 robe (12, 22, D) a +0 trident (15, 21, D) a +3 ring of strength the Excursus on Bodies Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Death's Door Necromancy 9 (16, 21, D) a +3 ring of strength Sif Muna's Papyrus of Ignition Spells Type Level a - Scorch Fire 2 b - Forge Monarch Bomb Fire/Forgecraft 6 c - Plasma Beam Fire/Air 6 (17, 19, D) a +4 chain mail a flux talisman (17, 20, D) a +4 chain mail a flux talisman (17, 21, D) a +2 scimitar of flaming (unseen) (17, 22, D) a +2 rapier of distortion (unseen) (17, 23, D) a +2 halberd of protection (18, 19, D) a +5 ring mail a flux talisman (18, 20, D) a +4 chain mail a flux talisman (18, 21, D) a +4 quarterstaff of speed (18, 22, D) a +2 heavy morningstar (18, 23, D) a +1 heavy broad axe (23, 17, D) a +0 robe a +2 long sword of holy wrath (27, 23, D) a +0 long sword a +0 robe (28, 22, D) a +3 dagger a +0 robe a +0 halberd a +0 robe a +3 spear a +0 robe of willpower (29, 22, D) a +4 long sword a +0 robe a +0 dagger a +0 robe a +0 flail (31, 20, D) a +0 orcbow (32, 22, D) a +0 scythe a +2 robe of cold resistance a +1 dagger of holy wrath a +1 robe of fire resistance (32, 23, D) a +4 short sword of freezing a +0 robe (33, 8, D) a +0 longbow a +0 dire flail a +0 robe a +0 war axe a +0 arbalest a +0 chain mail (35, 17, D) a book of Battle (36, -1, D) a +0 dagger a +0 robe a +1 great sword of holy wrath (36, 0, D) a staff of cold (36, 7, D) a +0 war axe a +0 plate armour (37, -1, D) a +0 short sword a +0 robe a staff of alchemy (37, 0, D) the ring "Okhliv" {Dex+3 Slay+4} [ring of slaying] Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (37, 1, D) a +6 ring of dexterity (37, 2, D) a book of Displacement (39, 21, D) a +0 short sword a +0 scale mail (42, 4, D) a +0 battleaxe of electrocution a +0 chain mail (43, -2, D) a +0 dire flail a +0 plate armour (43, 1, D) a +0 war axe a +2 plate armour of willpower (43, 3, D) a human skeleton (45, 0, D) a +3 longbow (45, 1, D) a +1 morningstar of freezing (45, 7, D) a +3 double sword (45, 8, D) a +5 dire flail (46, 0, D) a +5 quick blade (46, 1, D) a +3 demon whip (46, 7, D) a +5 partisan (46, 8, D) a +3 giant spiked club (48, 0, D) a +3 glaive (48, 1, D) a +3 lajatang (48, 7, D) a +1 executioner's axe (49, 0, D) a +3 lajatang (49, 1, D) a +3 demon blade of electrocution (49, 4, D) a +0 arbalest (49, 7, D) a +5 broad axe (49, 8, D) a +4 quarterstaff of draining (50, 22, D) the +1 spear of the Spider {flame, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (51, -3, D) a +0 bardiche a +0 plate armour (51, 0, D) the +6 broad axe "Gram" {antimagic, rElec rPois rC- Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). (51, 20, D) a +0 club (51, 23, D) 7 stones (52, 0, D) a +0 long sword of electrocution (53, 0, D) a +6 giant spiked club (53, 11, D) a +0 leather armour (53, 13, D) a scarf of shadows (53, 14, D) 7 stones (54, -2, D) a +0 short sword a +0 ring mail (54, 0, D) a +3 short sword of venom (54, 11, D) a ring of poison resistance (54, 12, D) a serpent talisman (56, -42, D) a book of Unlife (56, -41, D) a +0 trident (56, -2, D) a +0 shortbow a +0 scimitar a +3 broad axe a +0 chain mail (57, -41, D) a ring of ice (57, -2, D) a +0 arbalest a +0 great sword a +0 plate armour a +0 partisan a +0 kite shield of positive energy (57, 5, D) a +0 great mace a +0 leather armour (57, 11, D) the ring of Esoceloc {rN+ MP+9} [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (57, 13, D) the amulet "Pyreter" {Faith Harm rPois rCorr Dex-2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (57, 17, D) a staff of cold (57, 20, D) the ring "Esuocw" {*Slow rF+ rC- rN+++ rCorr Int-3 Fire} [ring of fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Fire: It increases the power of your Fire spells. (57, 21, D) the ring of Vaowkum {^Contam rF++ rC+ EV+6 Int+4} [ring of evasion] ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. rC+: It protects you from cold. EV+6: It affects your evasion (+6). Int+4: It affects your intelligence (+4). (57, 22, D) the ring of Ytuder {Fly rElec rN++ MP+6 SInv} [ring of see invisible] Fly: It grants you flight. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. the ring "Qulyh" {rC+ Slay+2 Stlth+} [ring of protection from cold] rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. (58, -42, D) a scroll of amnesia (58, -41, D) 3 gold pieces (58, 3, D) a +0 trident (58, 4, D) a +0 sling a +4 falchion of flaming a +0 robe a +0 buckler (58, 7, D) a +0 shortbow a +0 short sword a +0 robe (58, 11, D) the ring "Ynodde" {rElec rPois rN+ MP+6 Dex+6} [ring of dexterity] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). Dex+6: It affects your dexterity (+6). the amulet "Zixap" {rC+ RegenMP+ Str+2} [amulet of magic regeneration] rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). the amulet "Wutuson" {Faith rElec rN+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rN+: It protects you from negative energy. a ring of protection from cold a ring of wizardry (58, 12, D) the ring of the Barnacle {^Drain rPois rF+ MP+9 Dex+3} [ring of magical power] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). (58, 14, D) the ring of Music {^Contam rPois rF+ Slay+5} [ring of slaying] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (58, 17, D) 5 potions of magic (58, 20, D) the ring of Botin {rN+ Stlth+} [ring of positive energy] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (58, 21, D) the ring "Rept" {rPois rCorr Dex+2 Stlth+} [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (58, 22, D) the ring of Dohasuaf {rPois Int+3 Dex+4 SInv} [ring of poison resistance] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (58, 23, D) the ring "Coag" {rPois rC+ Will- Str+2 Stlth+} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (59, -42, D) a +0 morningstar of pain (unseen) (59, -41, D) the +7 scimitar of the Volcano {speed, Will- Str+7} Will-: It decreases your willpower. Str+7: It affects your strength (+7). (unseen) (59, -40, D) 5 stones (59, 2, D) a +0 morningstar (59, 3, D) a +0 cloak a +0 trident a +0 chain mail (59, 11, D) the ring of Qailu {Fly rC- Dex+6} [ring of flight] Fly: It grants you flight. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). (59, 13, D) the ring of Qisan {+Blink rElec Will- Dex+6} [ring of dexterity] +Blink: It lets you blink. rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). (59, 21, D) the ring "Ziqocyti" {rF++ rC- Int+3 Dex+3 Slay+2 Fire} [ring of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Fire: It increases the power of your Fire spells. (59, 22, D) the ring "Gatarose" {rC+ Will- rCorr Dex+4} [ring of protection from cold] rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (59, 23, D) the ring of Naycaado {rF+ rC- Will+ Str+2 Int+3 SInv Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (60, -42, D) an amulet of guardian spirit (60, -41, D) 15 gold pieces (60, -40, D) 5 stones (60, -39, D) 16 gold pieces (60, 11, D) the ring of the Irksome Guava {rPois rF++ Str-2 Dex+5} [ring of poison resistance] rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). (60, 12, D) the amulet of Qititiwa {rF+ Will- RegenMP+ Str+5} [amulet of magic regeneration] rF+: It protects you from fire. Will-: It decreases your willpower. RegenMP+: It increases your rate of magic regeneration. Str+5: It affects your strength (+5). (60, 22, D) the ring "Teotilab" {+Blink rElec rPois Str+6 Int+2} [ring of strength] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). (60, 23, D) the ring "Ussuiw" {AC+6 Dex+4} [ring of protection] AC+6: It affects your AC (+6). Dex+4: It affects your dexterity (+4). (61, -42, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (unseen) (61, -41, D) 7 gold pieces (61, -40, D) 18 gold pieces (61, -39, D) a +0 dagger of protection (unseen) (61, 4, D) a +0 arbalest (62, -42, D) a staff of fire (unseen) (62, -41, D) 52 gold pieces (62, -40, D) a +0 scale mail (62, -39, D) a +4 ring of slaying (62, 5, D) a +0 arbalest (63, -42, D) 5 stones (63, -41, D) a book of Movement (63, -40, D) a +2 spectral quarterstaff (unseen) (63, -39, D) a +3 halberd of protection (unseen) (63, 0, D) a +4 scale mail of poison resistance (63, 18, D) a +0 cloak (63, 23, D) a book of the Tundra (64, -42, D) a +0 lightning rod (4/4) (64, -41, D) a golden rune of Zot 3 scrolls of acquirement (64, -40, D) a +2 mace of holy wrath (unseen) (64, 23, D) a book of Iron (65, -42, D) 54 gold pieces (still there?) the +3 demon whip "Turaocs" {vamp, rC+ Str+3 Int+3 Dex+2} (still there?) rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (65, -41, D) a +0 phantom mirror (65, -37, D) 117 gold pieces (65, 0, D) a +4 chain mail of cold resistance (65, 16, D) a +0 scale mail a +0 rapier a +0 robe (65, 23, D) the Codex of Discontinuous Lightning Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Airstrike Air 4 c - Summon Forest Summoning/Translocation 5 d - Dispersal Translocation 6 (66, -42, D) 5 stones (66, 0, D) a +3 tower shield (67, 23, D) a book of Transmutation (68, 0, D) +2 golden dragon scales (68, 1, D) a +1 cloak (68, 7, D) a +1 plate armour of fire resistance (68, 8, D) a +7 scale mail (68, 21, D) a +0 mace (69, 0, D) a +1 pair of boots of rampaging (69, 1, D) a +1 tower shield (69, 7, D) +4 fire dragon scales (69, 8, D) a +6 chain mail (69, 23, D) a book of the Warp (70, 16, D) a +0 cloak a +0 rapier (70, 18, D) a +0 cloak a +0 long sword (71, 0, D) a +1 cloak (71, 7, D) a +1 tower shield (71, 8, D) a +1 barding (71, 16, D) a +0 whip (71, 17, D) a +0 robe a +0 leather armour a +0 long sword (71, 18, D) a +0 robe a +0 rapier (71, 23, D) a book of Necromancy (72, 0, D) a +0 kite shield of protection (72, 1, D) a +1 scale mail of willpower (72, 7, D) a +1 pair of boots (72, 8, D) a +0 cloak (72, 17, D) a +0 leather armour a +0 long sword a +0 cloak a +0 short sword (72, 23, D) Iskenderun's Directory of Ingenious Attacks Spells Type Level a - Foxfire Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Spellspark Servitor Conjuration/Forgecraft 7 d - Lehudib's Crystal Spear Conjuration/Earth 8 (73, 23, D) a book of Displacement (74, -36, D) a +4 demon blade of flaming (still there?) a +0 sling of draining (still there?) (74, 2, D) a +0 ring mail (74, 7, D) a +0 robe a +0 dagger (74, 8, D) a +0 battleaxe (74, 10, D) a +0 flail (75, -36, D) 63 gold pieces (still there?) a +2 dire flail (still there?) a +0 cloak (still there?) (75, -23, D) 495 gold pieces (still there?) a +0 scimitar (still there?) a +1 ring mail of cold resistance (still there?) (75, 15, D) the Incunabulum of Construction and Direction Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Passage of Golubria Translocation 4 c - Nazja's Percussive Tempering Forgecraft 5 d - Spellspark Servitor Conjuration/Forgecraft 7 (75, 16, D) Noqanuxooro's Compendium of the Liminal Valley Spells Type Level a - Passwall Earth 3 b - Malign Gateway Summoning/Translocation 7 c - Disjunction Translocation 8 (75, 17, D) the Parchment of Limned Concoctions Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Irradiate Conjuration/Alchemy 5 (75, 18, D) a book of Debilitation (75, 19, D) the Precepts of Wildfire Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Sticky Flame Fire/Alchemy 4 c - Starburst Conjuration/Fire 6 (75, 21, D) a book of Air