Dungeon Sprint DCSS version 0.33-a0-853-g30d10493ae (webtiles) character file. Game seed: 14331724735450924496 27 Snazzyish the Magician (level 3, -5/31 HPs) Began as a Djinni Conjurer on Feb 9, 2025. Was an Initiate of Gozag. Slain by a water moccasin (7 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:59 (278 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 278, Time: 00:01:00 Health: -5/31 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 189 EV: 11 Int: 21 God: Gozag SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-6 HP) @: gold aura, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch You collected 189 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking h - 2 scrolls of vulnerability i - a scroll of butterflies Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 3 potions of berserk rage g - 2 potions of invisibility Skills: * Level 3.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.6 Spellcasting * Level 4.6 Conjurations * Level 4.6 Hexes * Level 4.6 Summonings * Level 4.6 Necromancy * Level 4.6 Translocations * Level 4.6 Forgecraft * Level 4.6 Fire Magic * Level 4.6 Ice Magic * Level 4.6 Air Magic * Level 4.6 Earth Magic * Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Kiss of Death Conj/Necr 96% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you. The searing ray misses the water moccasin. The water moccasin misses you. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! The searing ray hits the water moccasin! The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * The water moccasin completely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... Your body crumbles into a pile of gold. ##########'##........... #.?(!')))'.##.†....#..#. ##########.##........... #...........'........... #+#####'#####......#..#. #$.#...'.##........... #..#...#.#####'#####++ #..#####.##.......# #..'S@.#)##.......# #..'...'.##.......# #..########...<...# #.. #.......# #.. #.......# ### #.......# ######### You could see a water moccasin. Vanquished Creatures A gnoll (D) An adder (D) A ball python (D) A bat (D) An endoplasm (D) A giant cockroach (D) A goblin (D) A quokka (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 14 | D | Reached skill level 1 in Fighting 15 | D | Found a runed door to the Temple (Safe). 41 | D | Found a bloodstained altar of Trog. 41 | D | Found a viscous altar of Jiyva. 41 | D | Found a hazy altar of Hepliaklqana. 41 | D | Found an opulent altar of Gozag. 42 | D | Found a glowing golden altar of the Shining One. 42 | D | Found a glowing silver altar of Zin. 42 | D | Found a basalt altar of Yredelemnul. 42 | D | Found a shimmering altar of Xom. 42 | D | Found an ornate altar of the Wu Jian Council. 42 | D | Found a sacrificial altar of Ru. 42 | D | Found a stormy altar of Qazlal. 42 | D | Found an iron altar of Okawaru. 42 | D | Found a sparkling altar of Nemelex Xobeh. 42 | D | Found a burning altar of Makhleb. 42 | D | Found a blossoming altar of Fedhas. 42 | D | Found a white marble altar of Elyvilon. 42 | D | Found a shadowy altar of Dithmenos. 42 | D | Found a snail-covered altar of Cheibriados. 45 | D | Found a corrupted altar of Lugonu. 45 | D | Found a roughly hewn altar of Beogh. 46 | D | Found a hide-covered altar of Uskayaw. 46 | D | Found a broken altar of Ashenzari. 49 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 201 | D | Reached XP level 2. HP: 14/25 MP: 0/0 263 | D | Noticed a water moccasin 272 | D | Reached XP level 3. HP: 28/31 MP: 0/0 272 | D | Learned a level 1 spell: Kiss of Death 278 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, titanium_vault_5, iron_vault_2, final_vault] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.9 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 18 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 278 | 278 | 0 | 163 | 0 | 1 | 278.0 | Dungeon | 278 | 278 | 0 | 163 | 0 | 1 | 278.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 278 daAuts