Snazzyish the Dungeon (0, 13, D) a +0 dagger (0, 14, D) a +0 whip (1, 4, D) 5 scrolls of amnesia (2, 4, D) 10 stones (3, 4, D) 2 potions of magic (5, 4, D) a +2 quarterstaff a +2 trident of freezing (5, 8, D) a +0 club (6, 4, D) a +2 hand axe (6, 6, D) a +2 mace (6, 8, D) a +1 dagger of venom (6, 23, D) a +0 robe a +0 halberd (7, 4, D) a +2 falchion a +2 dagger (8, 9, D) a +1 long sword of flaming (8, 10, D) a +2 hand axe of freezing (8, 11, D) a +2 heavy trident (8, 12, D) a +3 scale mail (8, 18, D) a +0 whip (8, 19, D) a +0 club a +0 trident a +0 ring mail a +0 kite shield a +0 spear (9, 10, D) a +2 dagger of electrocution (9, 11, D) a +2 quarterstaff of protection (9, 12, D) a +2 plate armour (14, 12, D) a +0 whip (15, 21, D) the Octavo of the Nimbus and the Familiar Spells Type Level a - Shock Conjuration/Air 1 b - Call Imp Summoning 2 c - Chain Lightning Conjuration/Air 9 (16, 13, D) a +1 halberd of protection (16, 21, D) the Guide on the Fjord Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Passwall Earth 3 c - Awaken Armour Earth/Forgecraft 4 (17, 19, D) a serpent talisman (17, 20, D) a +5 ring mail a maw talisman (17, 21, D) a +2 halberd of protection (17, 22, D) a +2 scimitar of holy wrath (17, 23, D) a +4 quarterstaff of speed (18, 19, D) a +0 pair of boots a flux talisman (18, 20, D) a maw talisman (18, 21, D) a +2 morningstar of protection (18, 22, D) a +1 heavy broad axe (18, 23, D) a +2 rapier of venom (22, -3, D) a +1 scale mail of poison resistance (unseen) (22, 9, D) a +0 flail (23, -4, D) 90 gold pieces a +0 shortbow a +0 battleaxe a +0 robe a book of Minor Magic (23, 17, D) a +0 giant spiked club a +0 dire flail (24, -5, D) a +1 pair of gloves of hurling (unseen) (25, -6, D) Great Wizards, Vol. VII (27, -8, D) 198 gold pieces (28, -7, D) 315 gold pieces (still there?) a +0 arbalest (still there?) the +6 flail of the Mind {spect, rC- Str+2 Int+2} (still there?) rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (30, -2, D) a +0 long sword (31, 11, D) a +0 great mace a +0 ring mail (42, 18, D) a +1 long sword (46, 19, D) a +0 giant spiked club a +0 dagger a +0 robe (52, 23, D) a +0 robe (53, 19, D) the Codex of Enchantment and Rubedo Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Irradiate Conjuration/Alchemy 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 (53, 21, D) a +0 scale mail (54, 22, D) a flux talisman