Dungeon Sprint DCSS version 0.33-a0-853-g30d10493ae (webtiles) character file. Game seed: 16175970708822410988 61 Snazzyish the Trooper (level 4, -7/39 HPs) Began as a Djinni Conjurer on Feb 10, 2025. Was an Initiate of Gozag. Mangled by a gnoll sergeant ... wielding a +6 trident of protection (14 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:02:25 (284 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 284, Time: 00:02:26 Health: -7/39 AC: 2 Str: 6 XL: 4 Next: 27% Gold: 459 EV: 11 Int: 22 God: Gozag SH: 0 Dex: 11 rFire + + . k - +2 mace (protect) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no teleportation, infuse magic (-8 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch You collected 459 gold pieces. Inventory: Hand Weapons k - a +2 mace of protection (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking i - 2 scrolls of vulnerability j - a scroll of summoning Potions b - 6 potions of curing c - 6 potions of heal wounds d - a potion of haste e - 3 potions of berserk rage h - 2 potions of invisibility Skills: * Level 5.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations * Level 5.0 Forgecraft * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Soul Splinter Necr 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your fulminant prism explodes! The blast of energy engulfs the gnoll sergeant! The gnoll sergeant is heavily wounded. You hear a bark! Unknown command. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A jackal comes into view. Your fulminant prism crackles loudly. The gnoll sergeant hits your fulminant prism with a +6 trident of protection! Your fulminant prism explodes! The blast of energy engulfs the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. Unknown command. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +6 trident of protection, wearing a +0 scale mail and wearing a +0 buckler (heavily wounded, 85% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) A jackal comes into view. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Sparks fly from your hands! * * * LOW HITPOINT WARNING * * * x2 You stop channelling your searing ray. A gnoll comes into view. It is wielding a +0 flail of draining. The gnoll sergeant hits you from afar with a +6 trident of protection! You die... Your body crumbles into a pile of gold. ############ #_________.# #_________.# #_______...####### ##########'##..... #.?(!')))'.##..... ##########.##..... #@..........'..... #'#####)#####..... #g#...#.#[[##..... #g#...#.#))#####'# #.#...'.#))##..... #h##)####))##..... #h#.....#..##..... #g#.....#'###...<. #.#........##..... You could see a gnoll sergeant, 2 gnolls and 2 jackals. Vanquished Creatures An iron imp (D) 2 gnolls (D) An orc (D) A bat skeleton (D) An endoplasm (D) 2 giant cockroaches (D) A goblin (D) 2 jackals (D) A quokka (D) 2 frilled lizards (D) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 14 | D | Reached skill level 1 in Fighting 15 | D | Found a runed door to the Temple (Safe). 41 | D | Found a bloodstained altar of Trog. 41 | D | Found a viscous altar of Jiyva. 41 | D | Found a hazy altar of Hepliaklqana. 41 | D | Found an opulent altar of Gozag. 42 | D | Found a glowing golden altar of the Shining One. 42 | D | Found a glowing silver altar of Zin. 42 | D | Found a basalt altar of Yredelemnul. 42 | D | Found a shimmering altar of Xom. 42 | D | Found an ornate altar of the Wu Jian Council. 42 | D | Found a sacrificial altar of Ru. 42 | D | Found a stormy altar of Qazlal. 42 | D | Found an iron altar of Okawaru. 42 | D | Found a sparkling altar of Nemelex Xobeh. 42 | D | Found a burning altar of Makhleb. 42 | D | Found a blossoming altar of Fedhas. 42 | D | Found a white marble altar of Elyvilon. 42 | D | Found a shadowy altar of Dithmenos. 42 | D | Found a snail-covered altar of Cheibriados. 46 | D | Found a roughly hewn altar of Beogh. 46 | D | Found a corrupted altar of Lugonu. 47 | D | Found a broken altar of Ashenzari. 47 | D | Found a hide-covered altar of Uskayaw. 49 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 84 | D | Reached XP level 2. HP: 19/24 MP: 0/0 135 | D | Reached XP level 3. HP: 19/31 MP: 0/0 135 | D | Learned a level 1 spell: Soul Splinter 270 | D | Reached skill level 5 in Fighting 270 | D | Reached XP level 4. HP: 33/39 MP: 0/0 270 | D | Noticed a gnoll sergeant 276 | D | Reached skill level 5 in Spellcasting 276 | D | Reached skill level 5 in Conjurations 276 | D | Reached skill level 5 in Hexes 276 | D | Reached skill level 5 in Summonings 276 | D | Reached skill level 5 in Necromancy 276 | D | Reached skill level 5 in Translocations 276 | D | Reached skill level 5 in Forgecraft 276 | D | Reached skill level 5 in Fire Magic 276 | D | Reached skill level 5 in Ice Magic 276 | D | Reached skill level 5 in Air Magic 276 | D | Reached skill level 5 in Earth Magic 276 | D | Reached skill level 5 in Alchemy 284 | D | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_6, iron_vault_1, final_vault] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 4 5 | 5.6 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 18 | || 18 Searing Ray | 6 | 1 || 7 Fulminant Prism | | 4 || 4 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 283 | 283 | 0 | 75 | 0 | 1 | 283.0 | Dungeon | 283 | 283 | 0 | 75 | 0 | 1 | 283.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 283 daAuts