Dungeon Sprint DCSS version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 12527864037599648221 6 Snazzyish the Magician (level 2, -4/22 HPs) Began as a Djinni Conjurer on Feb 13, 2025. Slain by an ice beast (19 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:46 (113 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 113, Time: 00:00:47 Health: -4/22 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: * Level 1.5 Fighting - Level 2.1 Dodging * Level 2.7 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Items here: )) ††. Okay, then. Okay, then. Items here: )) ††. You reach down and open the door. An ice beast, an ogre, an iguana and 2 hounds come into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) You focus your ray upon the ogre. The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! The searing ray hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. (Press . to maintain the ray.) The hound barks! x2 The ice beast hits you but does no damage. The searing ray hits the ice beast! The ice beast is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the iguana but does no damage. The iguana is lightly wounded. The ice beast closely misses you. The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the iguana. The iguana is lightly wounded. The searing ray hits the hound. The hound is moderately wounded. The ice beast hits you. The ice beast freezes you!! You feel a terrible chill! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓†▓ ▓'▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓Y▓ ▓O▓ ▓l▓ ▓h▓ ▓h▓ ▓.▓ ▓+▓ You could see an ice beast, an ogre, an iguana and 2 hounds. Vanquished Creatures An endoplasm (D) 2 goblins (D) A hobgoblin (D) A ball python (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 37 | D | Reached XP level 2. HP: 7/22 MP: 0/0 110 | D | Noticed an ice beast 110 | D | Noticed an ogre 113 | D | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.7 Fighting | 1 | 1.5 Dodging | | 2.1 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 11 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 113 | 113 | 0 | 79 | 0 | 1 | 113.0 | Dungeon | 113 | 113 | 0 | 79 | 0 | 1 | 113.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 113 daAuts