Dungeon Sprint DCSS version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 13705909072245840500 25 Snazzyish the Magician (level 3, -12/31 HPs) Began as a Djinni Conjurer on Feb 13, 2025. Mangled by an ice beast (21 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:38 (45 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 45, Time: 00:00:38 Health: -12/31 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: * Level 4.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting * Level 4.3 Conjurations * Level 4.3 Hexes * Level 4.3 Summonings * Level 4.3 Necromancy * Level 4.3 Translocations * Level 4.3 Forgecraft * Level 4.3 Fire Magic * Level 4.3 Ice Magic * Level 4.3 Air Magic * Level 4.3 Earth Magic * Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 e - Freeze Ice 88% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The ice beast barely misses you. Unknown command. The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the ogre. The ice beast closely misses you. Unknown command. The searing ray hits the ice beast! The ice beast is severely wounded. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the ogre. The ogre is lightly wounded. The searing ray misses the adder. The ice beast closely misses you. Your Fighting skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'e'. Unknown command. The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray misses the adder. You finish channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you!! You feel a terrible chill! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓'▓ ▓.▓ ▓.▓ ▓S▓ ▓O▓ ▓Y▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see an ice beast, an ogre and an adder. Vanquished Creatures A gnoll (D) An adder (D) A ball python (D) 2 goblins (D) A frilled lizard (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 31 | D | Noticed an ogre 31 | D | Noticed an ice beast 37 | D | Reached XP level 2. HP: 11/25 MP: 0/0 45 | D | Reached XP level 3. HP: 11/31 MP: 0/0 45 | D | Learned a level 1 spell: Freeze 45 | D | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 4 | 4.1 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 10 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 44 | 44 | 0 | 13 | 0 | 1 | 44.0 | Dungeon | 44 | 44 | 0 | 13 | 0 | 1 | 44.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 44 daAuts