Dungeon Sprint DCSS version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 16505282069190910904 16 Snazzyish the Magician (level 2, -4/25 HPs) Began as a Djinni Conjurer on Feb 13, 2025. Slain by an ice beast (13 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:45 (102 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 102, Time: 00:00:46 Health: -4/25 AC: 2 Str: 6 XL: 2 Next: 75% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions d - a potion of haste e - a potion of berserk rage Skills: * Level 3.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray misses the black bear. The searing ray hits the ice beast. The ice beast is moderately wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 78% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the black bear! The black bear is heavily wounded. The searing ray hits the ice beast but does no damage. The ice beast is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast completely misses you. You feel much better. You stop channelling your searing ray. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 78% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray hits the black bear. The black bear is heavily wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! You feel a terrible chill! Ouch! That really hurt! You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓Y▓ ▓h▓ ▓Y▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ ▓.▓ ▓†▓ You could see a black bear and 2 ice beasts. Vanquished Creatures A gnoll (D) A giant cockroach (D) A hobgoblin (D) A jackal (D) A quokka (D) A frilled lizard (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 8 | D | Reached skill level 1 in Fighting 92 | D | Noticed an ice beast 92 | D | Noticed a black bear 92 | D | Noticed an ice beast 96 | D | Reached XP level 2. HP: 18/24 MP: 0/0 102 | D | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 3 | 3.4 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 14 Searing Ray || 3 Use: Potion || 2 Armour: Robe || 10 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 102 | 102 | 0 | 56 | 0 | 1 | 102.0 | Dungeon | 102 | 102 | 0 | 56 | 0 | 1 | 102.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 102 daAuts