Dungeon Sprint DCSS version 0.33-a0-862-g796593f022 (webtiles) character file. Game seed: 16065303415344611623 105 Snazzyish the Covert (level 5, -1/35 HPs) Began as a Djinni Conjurer on Feb 14, 2025. Killed from afar by a white imp (4 damage) ... with a puff of frost ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:56 (118 turns). Snazzyish the Covert (Djinni Conjurer) Turns: 118, Time: 00:00:57 Health: -1/35 AC: 2 Str: 6 XL: 5 Next: 8% Gold: 0 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . g - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-2 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste Skills: - Level 2.1 Dodging * Level 8.5 Stealth - Level 3.4 Spellcasting - Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Soul Splinter Necr 72% N/A 3% 1 f - Static Discharge Conj/Air 36% 3-5/arc 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History a +0 club; a gnoll corpse You puncture the marrowcuda! The marrowcuda is heavily damaged. The marrowcuda barely misses you. You puncture the marrowcuda! The marrowcuda is severely damaged. The marrowcuda misses you. The marrowcuda barely misses you. You barely miss the marrowcuda. The marrowcuda is severely damaged. The marrowcuda bites you! Another marrowcuda is drawn to the feast! The marrowcuda closely misses you. You barely miss the marrowcuda. The marrowcuda is severely damaged. The marrowcuda barely misses you. The marrowcuda bites you. You puncture the marrowcuda! You destroy the marrowcuda! The marrowcuda disappears in a puff of smoke! x2 Your Stealth skill gained 2 levels and is now at level 8! You have reached level 5! The power to cast Static Discharge wells up from within. Spell assigned to 'f'. You are no longer berserk. You are exhausted. You feel yourself slow down. The white imp gestures at you. The puff of frost misses you. You barely miss the white imp. The white imp hits you but does no damage. The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the white imp but do no damage. The white imp closely misses you. You hit the white imp but do no damage. The white imp shouts, "Quit, thou unmuzzled base-court prigger-of-prances!" The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you. You feel a terrible chill! You die... ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓†▓ ▓)▓ ▓@▓ ▓5▓ ▓h▓ ▓+▓ You could see a hound and a white imp. Vanquished Creatures A marrowcuda (D) A howler monkey (D) A gnoll (D) A quokka (D) 2 bats (D) A kobold (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 9 | D | Reached skill level 2 in Stealth 11 | D | Reached skill level 3 in Stealth 92 | D | Noticed a howler monkey 92 | D | Noticed a marrowcuda 92 | D | Noticed a hound 99 | D | Killed a howler monkey 100 | D | Reached skill level 6 in Stealth 100 | D | Reached XP level 2. HP: 21/21 MP: 0/0 100 | D | Reached XP level 3. HP: 25/25 MP: 0/0 100 | D | Learned a level 1 spell: Soul Splinter 109 | D | Reached XP level 4. HP: 31/31 MP: 0/0 110 | D | Noticed a marrowcuda 113 | D | Noticed a marrowcuda 114 | D | Killed a marrowcuda 115 | D | Reached skill level 8 in Stealth 115 | D | Reached XP level 5. HP: 24/35 MP: 0/0 115 | D | Learned a level 2 spell: Static Discharge 118 | D | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 6 8 | 8.5 Dodging | | 2.1 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 10 | 8 || 18 Unarmed | 1 | || 1 Cast: Magic Dart | 16 | || 16 Use: Potion | 2 | || 2 Armour: Robe | 16 | 7 || 23 Dodge: Dodged | 16 | 7 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 112 | 112 | 0 | 57 | 0 | 1 | 112.0 | Dungeon | 112 | 112 | 0 | 57 | 0 | 1 | 112.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 112 daAuts