Dungeon Sprint DCSS version 0.33-a0-913-geed266bea4 (webtiles) character file. Game seed: 6679928090795185007 28 Snazzyish the Magician (level 3, -9/31 HPs) Began as a Djinni Conjurer on Feb 16, 2025. Mangled by an ice beast (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:49 (123 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 123, Time: 00:00:50 Health: -9/31 AC: 2 Str: 6 XL: 3 Next: 27% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 club rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: * Level 4.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Forgecraft * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Freeze Ice 92% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 63% to hit) You focus your ray upon the adder. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the adder. You kill the adder! The searing ray hits the jelly! The jelly is severely wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! You feel a terrible chill! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'e'. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray hits the jelly. You kill the jelly! * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel a terrible chill! You die... ▓.▓ ▓†▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓†▓ ▓Y▓ ▓@▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see an ice beast. Vanquished Creatures A jelly (D) 2 adders (D) An orc (D) An endoplasm (D) A goblin (D) A hobgoblin (D) 2 ball pythons (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Reached skill level 1 in Fighting 16 | D | Reached XP level 2. HP: 2/23 MP: 0/0 114 | D | Noticed an ice beast 123 | D | Reached XP level 3. HP: 3/31 MP: 0/0 123 | D | Learned a level 1 spell: Freeze 123 | D | HP: 1/31 [ice beast (1)] 123 | D | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 4 | 4.2 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 122 | 122 | 0 | 90 | 0 | 1 | 122.0 | Dungeon | 122 | 122 | 0 | 90 | 0 | 1 | 122.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 122 daAuts