Dungeon Sprint DCSS version 0.33-a0-916-gd053411cd7 (webtiles) character file. Game seed: 12027290172176689008 158 Snazzyish the Trooper (level 5, -1/47 HPs) Began as a Djinni Conjurer on Feb 16, 2025. Slain by a water moccasin (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:56 (182 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 182, Time: 00:00:56 Health: -1/47 AC: 2 Str: 6 XL: 5 Next: 66% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . g - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: no teleportation, infuse magic (-2 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions d - a potion of haste Skills: * Level 7.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 6.3 Spellcasting * Level 6.3 Conjurations * Level 6.3 Hexes * Level 6.3 Summonings * Level 6.3 Necromancy * Level 6.3 Translocations * Level 6.3 Forgecraft * Level 6.3 Fire Magic * Level 6.3 Ice Magic * Level 6.3 Air Magic * Level 6.3 Earth Magic * Level 6.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d11 7% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 7% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Call Imp Summ 66% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The orc hits you with a +0 short sword. Unknown command. The searing ray hits the orc! You kill the orc! The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray hits the iguana. The iguana is almost dead. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray misses the water moccasin. The searing ray misses the iguana. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. The searing ray misses the water moccasin. The searing ray hits the iguana. You kill the iguana! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You feel better. The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ▓▓▓ ▓<▓ ▓.▓ ▓.▓ ▓†▓ ▓'▓ ▓†▓ ▓.▓ ▓@▓ ▓S▓ ▓.▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ You could see a water moccasin. Vanquished Creatures A black bear (D) A bombardier beetle (D) An iguana (D) An orc (D) 2 endoplasms (D) A goblin (D) A bat (D) A frilled lizard (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 11 | D | Reached skill level 2 in Fighting 156 | D | Noticed a bombardier beetle 156 | D | Noticed a black bear 156 | D | Noticed an iguana 156 | D | Noticed a water moccasin 162 | D | Killed a bombardier beetle 163 | D | Reached skill level 4 in Fighting 163 | D | Reached XP level 2. HP: 27/27 MP: 0/0 163 | D | Reached XP level 3. HP: 31/31 MP: 0/0 163 | D | Learned a level 1 spell: Shock 172 | D | Killed a black bear 173 | D | Reached skill level 7 in Fighting 173 | D | Reached XP level 4. HP: 4/42 MP: 0/0 173 | D | Reached XP level 5. HP: 5/47 MP: 0/0 173 | D | Learned a level 2 spell: Call Imp 182 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 4 7 | 7.5 Spellcasting | 4 6 | 6.3 Conjurations | 4 6 | 6.3 Hexes | 4 6 | 6.3 Summonings | 4 6 | 6.3 Necromancy | 4 6 | 6.3 Translocations | 4 6 | 6.3 Forgecraft | 4 6 | 6.3 Fire Magic | 4 6 | 6.3 Ice Magic | 4 6 | 6.3 Air Magic | 4 6 | 6.3 Earth Magic | 4 6 | 6.3 Alchemy | 4 6 | 6.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 14 | 1 || 15 Cast: Magic Dart | 9 | || 9 Searing Ray | | 1 || 1 Use: Potion | 1 | 2 || 3 Armour: Robe | 13 | 9 || 22 Dodge: Dodged | 11 | 3 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 179 | 179 | 0 | 131 | 0 | 1 | 179.0 | Dungeon | 179 | 179 | 0 | 131 | 0 | 1 | 179.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 179 daAuts