Dungeon Sprint DCSS version 0.33-a0-924-g38914867c8 (webtiles) character file. Game seed: 13950512907543019540 81 Snazzyish the Trooper (level 4, -8/40 HPs) Began as a Djinni Conjurer on Feb 17, 2025. Mangled by an ice beast (18 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:39 (96 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 96, Time: 00:00:39 Health: -8/40 AC: 2 Str: 6 XL: 4 Next: 67% Gold: 0 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no teleportation, infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: * Level 6.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.2 Spellcasting * Level 5.2 Conjurations * Level 5.2 Hexes * Level 5.2 Summonings * Level 5.2 Necromancy * Level 5.2 Translocations * Level 5.2 Forgecraft * Level 5.2 Fire Magic * Level 5.2 Ice Magic * Level 5.2 Air Magic * Level 5.2 Earth Magic * Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 12% 4 e - Poisonous Vapours Alch/Air 100% 1d5 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. The searing ray hits the hound! You kill the hound! The searing ray hits the ice beast! The ice beast is heavily wounded. Your Fighting skill increases to level 6! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! Unknown command. The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast barely misses you. Unknown command. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you!! You feel a terrible chill! You die... ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓Y▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see an ice beast. Vanquished Creatures A hound (D) An iguana (D) A gnoll (D) An adder (D) A dart slug (D) 2 endoplasms (D) A giant cockroach (D) A bat (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 7 | D | Reached skill level 1 in Fighting 9 | D | Reached skill level 2 in Fighting 14 | D | Reached XP level 2. HP: 11/24 MP: 0/0 88 | D | Noticed an ice beast 92 | D | Reached skill level 4 in Fighting 92 | D | Reached XP level 3. HP: 26/31 MP: 0/0 92 | D | Learned a level 1 spell: Poisonous Vapours 94 | D | Reached skill level 5 in Fighting 94 | D | Reached XP level 4. HP: 16/39 MP: 0/0 95 | D | Reached skill level 6 in Fighting 95 | D | Reached skill level 5 in Spellcasting 95 | D | Reached skill level 5 in Conjurations 95 | D | Reached skill level 5 in Hexes 95 | D | Reached skill level 5 in Summonings 95 | D | Reached skill level 5 in Necromancy 95 | D | Reached skill level 5 in Translocations 95 | D | Reached skill level 5 in Forgecraft 95 | D | Reached skill level 5 in Fire Magic 95 | D | Reached skill level 5 in Ice Magic 95 | D | Reached skill level 5 in Air Magic 95 | D | Reached skill level 5 in Earth Magic 95 | D | Reached skill level 5 in Alchemy 96 | D | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 4 5 6 | 6.2 Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Forgecraft | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | || 12 Searing Ray | 2 | 1 || 3 Armour: Robe | 6 | 1 || 7 Dodge: Dodged | 5 | 1 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 96 | 96 | 0 | 66 | 0 | 1 | 96.0 | Dungeon | 96 | 96 | 0 | 66 | 0 | 1 | 96.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 96 daAuts