Dungeon Sprint DCSS version 0.33-a0-924-g38914867c8 (webtiles) character file. Game seed: 3799498941907814202 7 Snazzyish the Magician (level 2, 0/24 HPs) Began as a Djinni Conjurer on Feb 17, 2025. Slain by a water moccasin (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:34 (50 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 50, Time: 00:00:35 Health: 0/24 AC: 2 Str: 6 XL: 2 Next: 5% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . g - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: * Level 2.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the iguana! The iguana is almost dead. The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the phantom. The phantom is severely damaged. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The water moccasin misses you. Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 69% to hit) You focus your ray upon the phantom. The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the iguana. The iguana is almost dead. The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the water moccasin! You kill the water moccasin! The searing ray misses the water moccasin. The searing ray hits the iguana. You kill the iguana! The searing ray hits the phantom. You destroy the phantom! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓S▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see a water moccasin. Vanquished Creatures A water moccasin (D) A phantom (D) An iguana (D) A ball python (D) A bat (D) A giant cockroach (D) A quokka (D) A kobold (D) A rat (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 42 | D | Noticed a water moccasin 42 | D | Noticed an iguana 42 | D | Noticed a water moccasin 42 | D | Noticed a phantom 45 | D | Reached XP level 2. HP: 22/24 MP: 0/0 50 | D | Killed a water moccasin 50 | D | Killed a phantom 50 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.5 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 9 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 49 | 49 | 0 | 21 | 0 | 1 | 49.0 | Dungeon | 49 | 49 | 0 | 21 | 0 | 1 | 49.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 49 daAuts