Dungeon Sprint DCSS version 0.33-a0-924-g38914867c8 (webtiles) character file. Game seed: 4536799556115751837 16 Snazzyish the Trooper (level 2, 0/21 HPs) Began as a Poltergeist Conjurer on Feb 17, 2025. Slain by a water moccasin (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:09 (133 turns). Snazzyish the Trooper (Poltergeist Conjurer) Turns: 133, Time: 00:01:10 Health: 0/21 AC: 1 Str: 3 XL: 2 Next: 37% Magic: 1/6 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg + + + a - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no teleportation @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 cloak (haunted) Scrolls f - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: * Level 3.3 Fighting - Level 2.1 Dodging - Level 3.0 Stealth + Level 3.3 Spellcasting - Level 2.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The water moccasin is lightly wounded. The water moccasin misses you. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin completely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<†.@S5Bg..†.g...+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin, a bombardier beetle, a gnoll and a white imp. Vanquished Creatures An adder (D) An endoplasm (D) A hobgoblin (D) 2 quokkas (D) A frilled lizard (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Poltergeist Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 7 | D | Reached skill level 1 in Fighting 67 | D | Noticed a water moccasin 67 | D | Noticed a bombardier beetle 72 | D | Reached XP level 2. HP: 12/21 MP: 0/6 133 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.3 Spellcasting | 3 | 3.3 Dodging | | 2.1 Stealth | | 3.0 Conjurations | | 2.9 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 20 Use: Potion || 3 Armour: Skin || 12 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 133 | 133 | 0 | 56 | 0 | 1 | 133.0 | Dungeon | 133 | 133 | 0 | 56 | 0 | 1 | 133.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 133 daAuts