Dungeon Sprint DCSS version 0.33-a0-1023-ge392e11081 (webtiles) character file. Game seed: 9393132474052321693 24 Snazzyish the Ducker (level 3, -8/29 HPs) Began as a Djinni Conjurer on Feb 28, 2025. Mangled by an ogre ... wielding a +0 giant club (35 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:30 (52 turns). Snazzyish the Ducker (Djinni Conjurer) Turns: 52, Time: 00:00:31 Health: -8/29 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Wands e - a wand of flame (23) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: * Level 2.6 Fighting + Level 4.0 Dodging - Level 2.8 Stealth - Level 0.6 Unarmed Combat * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Forgecraft * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Dodging skill gained 2 levels and is now at level 4! Your Stealth skill increases to level 2! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Foxfire wells up from within. Spell assigned to 'e'. Unknown command. e - a wand of flame (23) There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +0 leather armour g - a +0 dagger You feel a strong urge to attack something. g - a +0 dagger (weapon) You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. You start waiting. You recover from your berserk rage. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Unknown command. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 11 | D | Killed Ijyb 12 | D | Reached skill level 4 in Dodging 12 | D | Reached XP level 2. HP: 24/24 MP: 0/0 12 | D | Reached XP level 3. HP: 29/29 MP: 0/0 12 | D | Learned a level 1 spell: Foxfire 50 | D | Noticed an ogre 52 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.6 Dodging | 4 | 4.0 Stealth | 2 | 2.8 Unarmed Combat | | 0.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Searing Ray || 1 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 59 | 59 | 0 | 41 | 0 | 1 | 59.0 | Dungeon | 59 | 59 | 0 | 41 | 0 | 1 | 59.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 59 daAuts