Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1432680103383755395 44 Snazzyish the Magician (level 3, -1/28 HPs) Began as a Djinni Conjurer on Mar 3, 2025. Slain by a goblin ... wielding a +0 club ... led by Robin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (805 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 805, Time: 00:02:17 Health: -1/28 AC: 2 Str: 6 XL: 3 Next: 85% Gold: 50 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - a +0 short sword (weapon) Missiles f - a throwing net Armour a - a +0 robe (worn) Scrolls b - 4 scrolls of identify {unknown} Potions c - a potion of curing {unknown} g - a potion of lignification {unknown} Skills: * Level 2.0 Fighting - Level 2.3 Dodging - Level 1.7 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The goblin shouts! The goblin hits you with a +0 club. A goblin comes into view. It is wielding a +0 club. A goblin comes into view. It is wielding a +0 dagger. A goblin comes into view. It is wielding a +0 club. Unknown command. The searing ray misses the goblin. The goblin shouts! You hear a shout! The goblin hits you with a +0 club. A hobgoblin comes into view. Robin roars a battlecry! The goblins go into a battle-frenzy! A hobgoblin comes into view. Unknown command. The searing ray hits the goblin! You kill the goblin! The hobgoblin shouts! You hear a shout! Robin throws the goblin at you! * * * LOW HITPOINT WARNING * * * The goblin misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 2! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! The searing ray hits the goblin. The goblin is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The goblin hits you with a +0 club. You die... .. .g. .ggg g.# # gg###. #g#.######. #gg....... #.@# #..# ... #..# ..# #..####.##.# ### #.......##.# ###...#..####.##.# #.....)..# #.#.#.# #.#...##.##.# #..######.# #.........†## ##......... You could see Robin, 2 hobgoblins and 7 goblins. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) 3 bats An endoplasm (D:1) A giant cockroach (D:1) 5 goblins 4 hobgoblins A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 156 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 240 | D:1 | Reached skill level 1 in Fighting 369 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 369 | D:1 | Learned a level 1 spell: Slow 799 | D:2 | Noticed Robin 805 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_cross D:2: layout_loops_ring, shapermc_ecumenical_altar_totnotflames, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 5 Armour: Robe || 10 Dodge: Dodged || 2