Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 2114948720349028836 118 Snazzyish the Conjurer (level 5, -1/25 HPs) Began as a Vine Stalker Conjurer on Mar 7, 2025. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:04:54 (1938 turns). Snazzyish the Conjurer (Vine Stalker Conjurer) Turns: 1938, Time: 00:04:55 Health: -1/25 AC: 4 Str: 9 XL: 5 Next: 2% Magic: 11/11 EV: 10 Int: 20 God: Gold: 31 SH: 3 Dex: 13 Spells: 4/11 levels left rFire . . . f - +0 dagger rCold . . . m - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . n - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.12/turn %: guardian spirit @: lethally poisoned (-1 -> -9) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. You spent 33 gold pieces at shops. Inventory: Hand Weapons f - a +0 dagger (weapon) Missiles g - a throwing net Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) m - a +0 buckler (worn) n - a +0 pair of boots (worn) Jewellery j - an amulet of magic regeneration Scrolls c - 3 scrolls of identify {unknown} h - 2 scrolls of blinking {unknown} Potions e - 2 potions of berserk rage {unknown} i - a potion of mutation {unknown} l - a potion of enlightenment {unknown} Skills: * Level 1.5 Fighting + Level 0.1 Short Blades * Level 1.6 Armour + Level 2.0 Dodging - Level 2.4 Stealth * Level 3.6 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Fulminant Prism Conj/Alch 5% 3d7 65% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 44% 1d5 9% 1 Apportation Tloc 6% N/A 21% 1 Soul Splinter Necr 12% N/A 21% 1 Summon Small Mammal Summ 12% N/A 21% 1 Blink Tloc 6% N/A 30% 2 Call Imp Summ 6% N/A 30% 2 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You hit the bat but do no damage. Your bite misses the bat. You block the bat's attack. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 flail of venom and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Unknown command. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +2 flail of venom! You are lethally poisoned! The searing ray hits Terence. Terence is heavily wounded. You feel very sick. Terence misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. Terence barely misses you. Unknown command. Your system rejects the healing. You feel better. Terence hits you with a +2 flail of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Unknown command. Magic courses through your body. You die... #.......# .# # #.......# ..# # #.....†.# @. ## #.......# .. .###.......######. ...'........ .†>. ...#.......####'#### ##.##########...@..# #.# #...@..# ##.##########......# ##..........###.#### ###########.# #.####.# ######### #.###......# ##......# #..##..##### ##......# ##.....# ##......# ###...# ##......# ##...... You could see Terence. Vanquished Creatures Natasha (twice) (D:2) 2 adders (D:2) 3 dart slugs (D:1) 2 ball pythons (D:1) 6 bats 2 endoplasms 2 giant cockroaches (D:2) A goblin (D:1) 6 hobgoblins 4 jackals (D:1) 4 kobolds 3 quokkas (D:1) A frilled lizard (D:1) 7 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 43 | D:1 | Reached XP level 2. HP: 14/14 MP: 1/6 179 | D:1 | Found a faded altar of an unknown god. 389 | D:1 | Reached skill level 1 in Fighting 442 | D:1 | Learned a level 2 spell: Searing Ray 494 | D:1 | Reached skill level 1 in Armour 494 | D:1 | Reached XP level 3. HP: 18/18 MP: 1/7 1252 | D:2 | Found Newkar's Distillery. 1256 | D:2 | Bought a potion of curing for 33 gold pieces 1428 | D:2 | Reached XP level 4. HP: 22/22 MP: 2/9 1548 | D:2 | Noticed Natasha 1552 | D:2 | Killed Natasha 1558 | D:2 | Noticed Natasha 1569 | D:2 | Killed Natasha 1784 | D:2 | Learned a level 4 spell: Fulminant Prism 1833 | D:2 | Reached XP level 5. HP: 25/25 MP: 8/11 1927 | D:2 | Noticed Terence 1938 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring, hellmonk_ecumenical_altar_crossroads D:2: layout_basic, serial_shops, shop, minmay_tromino_i2, uniq_natasha, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Armour | 1 | 1.6 Spellcasting | 3 | 3.6 Dodging | 2 | 2.0 Short Blades | | 0.1 Stealth | | 2.4 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Bite | 6 | 5 || 11 Dagger | 5 | 11 || 16 Cast: Magic Dart | 71 | 12 || 83 Searing Ray | 6 | 7 || 13 Use: Potion | | 2 || 2 Armour: Robe | 22 | 9 || 31 Dodge: Dodged | 20 | 10 || 30 Block: Buckler | | 1 || 1