Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6359465509520621318 53 Snazzyish the Magician (level 4, -4/32 HPs) Began as a Djinni Conjurer on Mar 10, 2025. Killed by nerve-wracking pain ... invoked by an orc priest (5 damage) ... on level 4 of the Dungeon. The game lasted 00:02:02 (638 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 638, Time: 00:02:03 Health: -4/32 AC: 2 Str: 6 XL: 4 Next: 11% Gold: 55 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of attraction {unknown} d - a potion of might {unknown} e - a potion of curing {unknown} Skills: * Level 1.3 Fighting + Level 3.0 Dodging + Level 2.1 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Kiss of Death Conj/Necr 76% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest hits you from afar with a +0 trident. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest hits you from afar with a +0 trident! The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * The orc priest hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest but does no damage. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc priest hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Unknown command. The orc priest barely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... .###......## .#...$......# ............# .........[..# ............# ........o..# .......)...# .......@.[.# ##........## ###......... ##.......... #.....#.... #..#####..# ... ..# .... .# You could see an orc priest. Vanquished Creatures An orc priest (D:4) An adder (D:2) A dart slug (D:1) 2 orcs A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) 3 bats 2 frilled lizards (D:2) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 117 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 136 | D:1 | Found a faded altar of an unknown god. 245 | D:2 | Reached XP level 3. HP: 14/26 MP: 0/0 245 | D:2 | Learned a level 1 spell: Kiss of Death 472 | D:4 | Reached skill level 1 in Fighting 472 | D:4 | Reached XP level 4. HP: 12/32 MP: 0/0 636 | D:4 | HP: 1/32 [orc priest/+0 trident (2)] 638 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, dreamdust_ecumenical_altar_grove, interstate_on_off, minmay_splitting_lines D:2: layout_loops_corners, uniq_robin D:3: layout_loops_cross, minmay_starry_boxes D:4: layout_cave_pods, lemuel_round_altar, jmf_multi_god_temple, nicolae_shop_fire_sale [nicolae_sub_dead_trees], uniq_edmund, uniq_duvessa Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Dodging | 3 | 3.0 Stealth | 2 | 2.1 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 11 | 1 || 12 Searing Ray | 10 | 4 || 14 Armour: Robe | 13 | 10 || 23 Dodge: Dodged | 18 | 2 || 20