Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 18090109815838051892 46 Snazzyish the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Mar 10, 2025. Killed from afar by an orc wizard (2 damage) ... with a puff of flame ... on level 4 of the Dungeon. The game lasted 00:03:03 (590 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 590, Time: 00:03:04 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 92% Gold: 24 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +0 rapier rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons e - a +0 rapier (weapon) Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Sting Conj/Alch 92% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (78% to hit) The searing ray hits the orc but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. Unknown command. You miss something. Something hits you. You barely miss something. Reactivating autopickup. An orc wizard appears from thin air! The orc wizard closely misses you. The orc wizard hits you with a +0 dagger. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. The orc wizard is severely wounded. * * * LOW HITPOINT WARNING * * * The orc wizard shouts! The orc wizard barely misses you. Unknown command. The searing ray misses the orc wizard. * * * LOW HITPOINT WARNING * * * The orc wizard casts a spell at you. The puff of flame hits you. You resist. You die... .. #........#### ###...... ...#+ ##....... ... ...... #. ....###.......###.# ##.... ...............##.#####..# .ß...........#..........##### .........##........##.......# .... #.....(......##.......# ...# #...........##.......# # ...# #.######.@o..#.......# # ...## #.## #..###..o......##### ....####..# #.## ###...........# ..........# #.# #.......###.. ....#.....# #.# #.......# ### <...#.....####.#### ######### # ##########........# # #........# # #........# # You could see 2 orc wizards. Vanquished Creatures 2 adders 2 ufetubi (D:4) A dart slug (D:1) An orc (D:4) 4 hobgoblins 2 quokkas A ball python (D:2) A frilled lizard (D:3) 2 kobolds 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 174 | D:2 | Reached XP level 2. HP: 18/21 MP: 0/0 312 | D:3 | Reached XP level 3. HP: 20/25 MP: 0/0 312 | D:3 | Learned a level 1 spell: Sting 590 | D:4 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_corners D:2: layout_loops_cross, serial_shops, shop, grunt_ministairs_1, minmay_pentomino_v2 D:3: layout_loops_ring, serial_shops, nicolae_shop_statue_plus, uniq_natasha, uniq_jessica D:4: layout_rooms, minmay_temple_entry_slanted, grunt_ministairs_6, uniq_eustachio, uniq_robin Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Rapier || 2 Short sword || 1 Cast: Magic Dart || 26 Searing Ray || 6 Sting || 4 Armour: Robe || 11 Dodge: Dodged || 4