Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 9431315747766008988 25 Snazzyish the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Mar 10, 2025. Shot with an arrow by a centaur (11 damage) ... on level 3 of the Dungeon. The game lasted 00:02:33 (785 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 785, Time: 00:02:34 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 39 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +3 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons g - a +3 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of enchant armour {unknown} d - a scroll of vulnerability {unknown} e - a scroll of revelation {unknown} i - a scroll of brand weapon {unknown} j - a scroll of teleportation {unknown} m - a scroll of enchant weapon {unknown} Potions b - a potion of attraction {unknown} f - a potion of ambrosia {unknown} h - a potion of curing {unknown} k - 2 potions of heal wounds {unknown} l - a potion of enlightenment {unknown} n - a potion of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Soul Splinter Necr 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat! You kill the rat! Unknown command. Found an escape hatch in the floor. m - a scroll labelled VELASA TYCENI Found a fizzy puce potion. Found a stone staircase leading down. There is an escape hatch in the floor here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Unknown command. n - a murky orange potion Found 6 stones. A centaur comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (asleep, 100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you! You die... .(... ##.#c.. ....... ....... ##....... #.......# #.##### #c#...# #.#.#@# #.#<#.### #.###...# #.c.c...# ######### You could see a centaur. Vanquished Creatures A bat (D:1) 6 endoplasms 2 giant cockroaches A goblin (D:2) 4 hobgoblins 2 kobolds (D:1) 2 ball pythons 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 164 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 236 | D:1 | Found a faded altar of an unknown god. 631 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 631 | D:2 | Learned a level 1 spell: Soul Splinter 773 | D:3 | Noticed a centaur 785 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:2: serial_bayou_shore_a, layout_loops_ring, chequers_serial_rivers_small_3 D:3: layout_basic, grunt_temple_overflow_growth_and_decay, grunt_ministairs_2, chequers_avenue, minmay_increasing_density, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 4 Armour: Robe || 6 Dodge: Dodged || 3