Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 13312867147135667461 79 Snazzyish the Magician (level 4, -1/34 HPs) Began as a Djinni Conjurer on Mar 11, 2025. Slain by an iguana (5 damage) ... on level 4 of the Dungeon. The game lasted 00:02:15 (589 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 589, Time: 00:02:15 Health: -1/34 AC: 2 Str: 6 XL: 4 Next: 64% Gold: 42 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + d - +5 rapier of Molukk {freeze, rF+} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... c - amulet of regeneration Stlth ++ (no ring) HPRegen 1.05/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons d - the +5 rapier of Molukk (weapon) {freeze, rF+} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. Armour a - a +0 robe (worn) Jewellery c - an amulet of regeneration (around neck) Scrolls b - 2 scrolls of revelation {unknown} e - a scroll of amnesia {unknown} f - a scroll of silence {unknown} g - a scroll of identify {unknown} Skills: * Level 2.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Freeze Ice 92% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (81% to hit) The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the iguana. The searing ray misses the iguana. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 81% to hit) The searing ray hits the iguana but does no damage. The iguana is moderately wounded. (Press . to maintain the ray.) The iguana bites you. The searing ray misses the iguana. The iguana bites you. The searing ray hits the iguana. The iguana is heavily wounded. The iguana bites you! The searing ray hits the iguana. The iguana is almost dead. You finish channelling your searing ray. The iguana bites you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (almost dead, 81% to hit) The searing ray hits the iguana. The iguana is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The iguana bites you. You die... ..#... .=.... ...... . ..:.. ...... ..#.... ...... ..?.... ...... ...... .....### .......†.... ####.>...# #........... ......l..####........).. #.....@...###.......... ......#.....##......#... .?.#.#...........####### # #.####............... ..###.(......###### ..##.......## +####.#........# ...............# +######...#....... You could see an iguana. Vanquished Creatures A hound (D:4) 2 adders A shadow imp (D:4) A dart slug (D:2) An orc (D:3) 2 bats 3 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:3) 6 kobolds 2 ball pythons A rat (D:3) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 159 | D:1 | Reached skill level 1 in Fighting 337 | D:2 | Reached XP level 3. HP: 22/27 MP: 0/0 337 | D:2 | Learned a level 1 spell: Freeze 488 | D:3 | Identified the +5 rapier of Molukk {freeze, rF+} 533 | D:4 | Reached XP level 4. HP: 33/33 MP: 0/0 589 | D:4 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_basic D:3: layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove, serial_park_tiny_1 D:4: layout_rooms, grunt_temple_overflow_open, temple_hall, interstate_on_off, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.6 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 23 | 7 || 30 Searing Ray | 8 | 3 || 11 Armour: Robe | 4 | 5 || 9 Dodge: Dodged | 6 | || 6