Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 16339559038934925529 46 Snazzyish the Magician (level 3, 0/28 HPs) Began as a Djinni Conjurer on Mar 11, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:10 (596 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 596, Time: 00:02:10 Health: 0/28 AC: 2 Str: 6 XL: 3 Next: 92% Gold: 16 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of enchant weapon {unknown} Potions b - a potion of curing {unknown} c - a potion of ambrosia {unknown} d - a potion of invisibility {unknown} e - a potion of degeneration {unknown} Skills: * Level 2.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. The searing ray hits the orc. The orc is almost dead. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the orc. The orc is almost dead. The searing ray misses the orc. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (almost dead, 81% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (78% to hit) The searing ray misses the orc. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray misses the orc. * * * LOW HITPOINT WARNING * * * The orc closely misses you. The searing ray hits the orc. The orc is almost dead. * * * LOW HITPOINT WARNING * * * The orc closely misses you. Something hits you. You die... #........ #..$..... #........ #+# #........ #.# +........ #.#.############...).... ..#.#.........##........ ..#...†.........@o# ..###.########....# ._....# #....# ..........# #....# ..........+ ...>.# ..........# #####.# ...######## .# ...+ .# ...# You could see an orc. Vanquished Creatures An adder (D:3) 2 ribbon worms A dart slug (D:2) 2 orcs (D:3) 2 ball pythons 2 bats 2 endoplasms 2 goblins 5 hobgoblins A jackal (D:1) 2 kobolds A quokka (D:1) A frilled lizard (D:2) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 128 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 191 | D:1 | Reached skill level 1 in Fighting 333 | D:2 | Reached XP level 3. HP: 21/27 MP: 0/0 333 | D:2 | Learned a level 1 spell: Shock 558 | D:3 | Found a snail-covered altar of Cheibriados. 596 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring D:2: layout_basic, uniq_sigmund D:3: layout_basic, overflow_temple_1_default, gup_sewer_entry_pipe Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 48 Searing Ray || 11 Armour: Robe || 7 Dodge: Dodged || 7