Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 11301501504461080249 59 Snazzyish the Magician (level 4, 0/34 HPs) Began as a Djinni Conjurer on Mar 19, 2025. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (803 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 803, Time: 00:02:05 Health: 0/34 AC: 2 Str: 6 XL: 4 Next: 22% Gold: 103 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles l - a throwing net Armour a - a +0 robe (worn) Scrolls b - a scroll of revelation {unknown} e - a scroll of enchant weapon {unknown} g - a scroll of fog {unknown} h - 2 scrolls of teleportation {unknown} i - a scroll of identify {unknown} k - a scroll of fear {unknown} Potions c - a potion of mutation {unknown} f - a potion of haste {unknown} j - a potion of heal wounds {unknown} Skills: * Level 2.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A gnoll comes into view. It is wielding a +0 halberd. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You hear a shout! A gnoll comes into view. It is wielding a +0 halberd. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. You kill the gnoll! You have reached level 4! You feel clever. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll barely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 halberd! The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! You die... ####### #.....# #.....# #.....# #.....# # ##.....####.#### #......#.@.....# #.##.#.#)##g##.# ##.##.#.#.# ?. .#.........# ..# ....>####...####..# .....##........)..# ...........#.###.# ..).....##.......# ........##.#.##### You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) A dart slug (D:2) 4 ball pythons 2 endoplasms (D:2) A goblin (D:1) 3 hobgoblins (D:1) 4 kobolds 4 bats 2 frilled lizards (D:1) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 147 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 219 | D:1 | Reached skill level 1 in Fighting 642 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 642 | D:2 | Learned a level 1 spell: Sandblast 800 | D:2 | Reached XP level 4. HP: 29/33 MP: 0/0 803 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_rooms, chequers_serial_rivers_large_a D:2: layout_loops_cross, minmay_misc_feat_four_crosses Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.3 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 44 | || 44 Searing Ray | 3 | 1 || 4 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | 2 | 1 || 3