Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 10701181643268246342 0 Snazzyish the Covered (level 1, 15/15 HPs) Began as a Djinni Wanderer on Mar 21, 2025. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). Snazzyish the Covered (Djinni Wanderer) Turns: 1, Time: 00:00:02 Health: 15/15 AC: 9 Str: 8 XL: 1 Next: 0% Gold: 0 EV: 7 Int: 13 God: SH: 0 Dex: 15 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . d - +2 scale mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +2 scale mail (worn) Scrolls b - a scroll of fog c - a scroll of teleportation Skills: + Level 5.0 Armour + Level 1.1 Dodging + Level 1.0 Stealth + Level 1.8 Spellcasting + Level 1.8 Conjurations + Level 1.8 Hexes + Level 1.8 Summonings + Level 1.8 Necromancy + Level 1.8 Translocations + Level 1.8 Fire Magic + Level 1.8 Ice Magic + Level 1.8 Air Magic + Level 1.8 Earth Magic + Level 1.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 12% N/A 69% 1 b - Volatile Blastmotes Fire/Tloc 12% 2d11 96% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Snazzyish the Djinni Wanderer. Will you be the one to retrieve the sublime Orb of Zot from the depths? Press ? for a list of commands and other information. Found 8 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of fog, a scroll of teleportation, a +2 scale mail; and the following spells memorised: Apportation, Volatile Blastmotes. Unknown command. You have escaped! #### ####### #≈~~####.#.~≈≈# #~~...#.....≈~# ##...........~# #............## ......~~~...... .....≈...≈..... .....~.@.~..... .....~...~....$ ......~~~...#.. #...........# ##..........# #~....#....≈# #≈≈#... .#.#≈≈# ####### ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following items: a +0 dagger, a | scroll of fog, a scroll of teleportation, a +2 scale | mailthe following spells memorised: Apportation, Volatile | Blastmotes. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring