Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 9219170442447870465 20 Snazzyish the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on Apr 8, 2025. Slain by a hobgoblin ... wielding a +0 mace (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:52 (546 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 546, Time: 00:01:54 Health: -2/27 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 37 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . f - +0 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons f - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} d - 3 scrolls of teleportation {unknown} e - a scroll of revelation {unknown} Potions c - a potion of curing {unknown} Skills: * Level 1.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Kiss of Death Conj/Necr 80% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 mace, wearing a +0 ring mail and quivering stones (moderately wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The hobgoblin misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 mace, wearing a +0 ring mail and quivering stones (moderately wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The hobgoblin misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 mace, wearing a +0 ring mail and quivering stones (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 mace, wearing a +0 ring mail and quivering stones (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The hobgoblin hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 mace, wearing a +0 ring mail and quivering stones (severely wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you with a +0 mace! 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Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 74 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 116 | D:1 | Reached skill level 1 in Fighting 450 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 450 | D:1 | Learned a level 1 spell: Kiss of Death 546 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 38 Armour: Robe || 6 Dodge: Dodged || 7