Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 8037486646877710651 77 Snazzyish the Magician (level 4, -5/34 HPs) Began as a Djinni Conjurer on Apr 8, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:20 (1815 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 1815, Time: 00:03:20 Health: -5/34 AC: 2 Str: 6 XL: 4 Next: 60% Gold: 94 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + e - staff of fire rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-6 HP) @: brilliant, flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Missiles j - a throwing net Armour a - a +0 robe (worn) Magical Staves e - a staff of fire (weapon) Scrolls b - a scroll of enchant weapon {unknown} c - 3 scrolls of identify {unknown} d - 2 scrolls of enchant armour {unknown} f - a scroll of silence {unknown} i - a scroll of fear {unknown} k - 2 scrolls of vulnerability {unknown} Potions g - a potion of might {unknown} Skills: * Level 2.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 3% 2 c - Fulminant Prism Conj/Alch 17% 3d10 19% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 19% 4 e - Freeze Ice 100% 1d10 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Terence. Terence is moderately wounded. Terence misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. An adder comes into view. Terence hits you with a +0 flail. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +3 chain mail of poison resistance (moderately wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) The adder hisses angrily. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * A bombardier beetle comes into view. The searing ray hits Terence. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of brilliance. You feel clever all of a sudden. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence barely misses you. Unknown command. It was a potion of haste. You feel yourself speed up. Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." # #..# ##### #... ...# ##... ###.# #.... ## #.... #... .. #.... #..###.# #.... ##..@SB# ##.... ##..@## #..... #...#.## #..... #...###.# #..... ####.#.## #..... #.## #..... #.# #..... #.# ####..... #.########......## #.......##.###### You could see Terence, a bombardier beetle and an adder. Vanquished Creatures An adder (D:3) 3 dart slugs 4 ball pythons 4 bats 5 endoplasms 2 giant cockroaches (D:1) 11 goblins 4 hobgoblins 8 jackals 2 kobolds 3 quokkas A frilled lizard (D:2) 6 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 84 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 88 | D:1 | Reached skill level 1 in Fighting 230 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 230 | D:1 | Learned a level 1 spell: Freeze 1093 | D:2 | Reached XP level 4. HP: 31/33 MP: 0/0 1804 | D:3 | Noticed Terence 1813 | D:3 | HP: 1/34 [Terence/+0 flail (3)] 1815 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic D:2: layout_loops_ring D:3: cheibrodos_pilgrimage, layout_loops_cross, nemelex_diamond_rough_becter, nicolae_hepliaklqana_hazy_memory, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.5 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 61 | 26 || 87 Searing Ray | 3 | 5 || 8 Iskenderun's Myst | | 1 || 1 Use: Potion | | 2 || 2 Armour: Robe | 3 | 5 || 8 Dodge: Dodged | 5 | 4 || 9