Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 2198375404214588240 511 Snazzyish the Magician (level 7, -6/53 HPs) Began as a Djinni Conjurer on Apr 15, 2025. Mangled by a water moccasin (8 damage) ... on level 6 of the Dungeon. The game lasted 00:06:02 (2861 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 2861, Time: 00:06:03 Health: -6/53 AC: 6 Str: 6 XL: 7 Next: 43% Gold: 326 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . c - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ d - +2 helmet rElec . b - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) %: infuse magic (-7 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, claws 1, sturdy frame 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 326 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 cloak (worn) d - a +2 helmet (worn) Scrolls e - a scroll of immolation {unknown} f - a scroll of amnesia {unknown} g - 3 scrolls of noise {unknown} h - 2 scrolls of teleportation {unknown} o - a scroll of fog {unknown} p - 4 scrolls of identify {unknown} Potions i - a potion of invisibility {unknown} j - a potion of heal wounds {unknown} k - a potion of haste {unknown} l - a potion of attraction {unknown} m - 3 potions of mutation n - 2 potions of enlightenment Skills: * Level 4.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.6 Spellcasting * Level 5.6 Conjurations * Level 5.6 Hexes * Level 5.6 Summonings * Level 5.6 Necromancy * Level 5.6 Translocations * Level 5.6 Fire Magic * Level 5.6 Ice Magic * Level 5.6 Air Magic * Level 5.6 Earth Magic * Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d11 10% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 10% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Blink Tloc 60% N/A 1% 2 g - Vampiric Draining Necr 30% 2d8 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Sewer (visited) Temple: D:4-7 Altars: Elyvilon Uskayaw Annotations: D:3 1 runed translucent door, RoosterCrawler's ghost, amateur DrSh Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have sharp fingernails. Your movements are slightly less encumbered by armour. (ER -2) Message History Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is severely wounded. The water moccasin is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The water moccasin closely misses you. The water moccasin barely misses you. The water moccasin bites you! You die... ..........##..# ...... .....##....#<###...... .#... ##......[....... ##........###.......###. ##.......##..#...#..... ##.........)~~~~~..... #........#~~~)~~~#... #...###....~~~~)~~.... ..... #(...~~~@~~~.... #.... .....~~~†S~~~~... ....[.#~~~~~~~#... ........~~~~~...^. .......#~..#..... ................. .........##.... ..#..##..# .... You could see a water moccasin. Vanquished Creatures An ogre (D:6) 4 wights (D:6) A howler monkey (D:3) Natasha (D:3) 6 adders 3 river rats (Sewer) 2 dart slugs 3 ribbon worms 7 ball pythons 5 endoplasms (D:1) 3 giant cockroaches 6 goblins A hobgoblin (D:2) 6 jackals 5 kobolds 3 quokkas 8 bats (Sewer) 8 frilled lizards 8 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 179 | D:1 | Reached skill level 1 in Fighting 395 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 395 | D:1 | Learned a level 1 spell: Kiss of Death 1191 | D:2 | Reached XP level 4. HP: 28/33 MP: 0/0 1236 | D:2 | Found a white marble altar of Elyvilon. 1704 | D:3 | Found a hide-covered altar of Uskayaw. 1849 | D:3 | Noticed Natasha 1855 | D:3 | Reached XP level 5. HP: 33/40 MP: 0/0 1855 | D:3 | Learned a level 2 spell: Blink 1857 | D:3 | Killed Natasha 1914 | D:3 | Found a runed translucent door. 1915 | D:3 | Noticed RoosterCrawler's ghost (amateur DrSh) 2013 | D:3 | You are sucked into a shaft and drop 3 floors! 2033 | D:6 | Found a glowing drain. 2048 | Sewer | Entered a sewer 2053 | Sewer | Reached XP level 6. HP: 34/46 MP: 0/0 2650 | Sewer | Reached skill level 5 in Spellcasting 2650 | Sewer | Reached skill level 5 in Conjurations 2650 | Sewer | Reached skill level 5 in Hexes 2650 | Sewer | Reached skill level 5 in Summonings 2650 | Sewer | Reached skill level 5 in Necromancy 2650 | Sewer | Reached skill level 5 in Translocations 2650 | Sewer | Reached skill level 5 in Fire Magic 2650 | Sewer | Reached skill level 5 in Ice Magic 2650 | Sewer | Reached skill level 5 in Air Magic 2650 | Sewer | Reached skill level 5 in Earth Magic 2650 | Sewer | Reached skill level 5 in Alchemy 2760 | Sewer | Gained mutation: You have sharp fingernails. [potion of | mutation] 2760 | Sewer | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 2760 | Sewer | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 2760 | Sewer | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 2841 | D:6 | Noticed an ogre 2842 | D:6 | Reached XP level 7. HP: 36/52 MP: 0/0 2842 | D:6 | Learned a level 3 spell: Vampiric Draining 2850 | D:6 | Noticed a water moccasin 2861 | D:6 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic D:2: layout_basic, basic_altar, hangedman_decor_growths D:3: layout_basic, nicolae_uskayaw_murder_on_the_dancefloor, ebering_ghost_reflecting_pool, grunt_decor_junction, uniq_natasha D:6: layout_cave_pools, cheibrodos_sewer_entry_drain, uniq_duvessa, uniq_pikel Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 | 4.6 Spellcasting | 4 5 | 5.6 Conjurations | 4 5 | 5.6 Hexes | 4 5 | 5.6 Summonings | 4 5 | 5.6 Necromancy | 4 5 | 5.6 Translocations | 4 5 | 5.6 Fire Magic | 4 5 | 5.6 Ice Magic | 4 5 | 5.6 Air Magic | 4 5 | 5.6 Earth Magic | 4 5 | 5.6 Alchemy | 4 5 | 5.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 57 | 52 | 4 || 113 Searing Ray | 7 | 20 | 3 || 30 Iskenderun's Myst | | 4 | 4 || 8 Use: Potion | | 1 | || 1 Armour: Robe | 5 | 8 | 5 || 18 Dodge: Dodged | 3 | 6 | 3 || 12