Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 10440100257312463573 429 Snazzyish the Magician (level 7, -9/53 HPs) Began as a Djinni Conjurer on Apr 19, 2025. Mangled by a gnoll sergeant ... wielding a +0 trident (14 damage) ... on level 6 of the Dungeon on Apr 20, 2025. The game lasted 00:06:35 (2495 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 2495, Time: 00:06:35 Health: -9/53 AC: 4 Str: 6 XL: 7 Next: 19% Gold: 164 EV: 10 Int: 21 God: SH: 0 Dex: 12 rFire + + + (no weapon) rCold x . . (no shield) rNeg . . . m - +1 leather armour {rF+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.28/turn (no ring) %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 164 gold pieces. Inventory: Missiles c - 6 javelins (quivered) Armour m - a +1 leather armour of fire resistance (worn) Wands n - a wand of paralysis (4) Scrolls f - a scroll of enchant armour g - a scroll of fog {unknown} h - a scroll of acquirement {unknown} i - a scroll of identify {unknown} j - a scroll of amnesia {unknown} k - a scroll of blinking {unknown} Potions a - 2 potions of might {unknown} b - a potion of brilliance {unknown} d - a potion of mutation {unknown} e - a potion of attraction {unknown} l - a potion of enlightenment {unknown} Skills: * Level 4.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.3 Spellcasting * Level 5.3 Conjurations * Level 5.3 Hexes * Level 5.3 Summonings * Level 5.3 Necromancy * Level 5.3 Translocations * Level 5.3 Fire Magic * Level 5.3 Ice Magic * Level 5.3 Air Magic * Level 5.3 Earth Magic * Level 5.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 19% 4 e - Freeze Ice 100% 1d10 1% 1 f - Grave Claw Necr 54% 2d10 2% 2 g - Tukima's Dance Hex 27% N/A 5% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Shops: D:6 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant barely misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +0 trident! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 ring mail and wearing a +0 buckler (severely wounded, 85% to hit) The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) The gnoll sergeant barely misses you. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. The gnoll sergeant hits you from afar with a +0 trident! The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll sergeant hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 ring mail and wearing a +0 buckler (almost dead, 85% to hit) The searing ray misses the gnoll sergeant. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +0 trident! You die... .... ##..## ..# .### ... ##.### ..# ## .. #.## ... # .. #.# .. . #.# g## #.# ♣g# #.## +$# #..# ♣@# ##..# ♣.# ##..## ♣.####..## +..##..## ♣.....## ...........## .....####### #..# ## You could see a gnoll sergeant and a gnoll. Vanquished Creatures Sigmund (D:2) A sky beast (D:6) A bombardier beetle (D:3) A sleepcap (D:6) A gnoll (D:6) 2 adders 3 dart slugs 2 ribbon worms 3 bats 3 endoplasms 4 giant cockroaches 7 goblins 6 hobgoblins 6 jackals 2 quokkas (D:1) 6 ball pythons 5 frilled lizards 5 kobolds 4 rats (D:1) 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 63 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 76 | D:1 | Reached skill level 1 in Fighting 225 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 225 | D:1 | Learned a level 1 spell: Freeze 239 | D:1 | Found a faded altar of an unknown god. 1073 | D:2 | Noticed Sigmund 1078 | D:2 | Killed Sigmund 1079 | D:2 | Reached XP level 4. HP: 12/37 MP: 0/0 1079 | D:2 | Reached XP level 5. HP: 13/41 MP: 0/0 1079 | D:2 | Learned a level 2 spell: Grave Claw 1079 | D:2 | Reached XP level 6. HP: 15/47 MP: 0/0 2017 | D:3 | Reached skill level 5 in Spellcasting 2017 | D:3 | Reached skill level 5 in Conjurations 2017 | D:3 | Reached skill level 5 in Hexes 2017 | D:3 | Reached skill level 5 in Summonings 2017 | D:3 | Reached skill level 5 in Necromancy 2017 | D:3 | Reached skill level 5 in Translocations 2017 | D:3 | Reached skill level 5 in Fire Magic 2017 | D:3 | Reached skill level 5 in Ice Magic 2017 | D:3 | Reached skill level 5 in Air Magic 2017 | D:3 | Reached skill level 5 in Earth Magic 2017 | D:3 | Reached skill level 5 in Alchemy 2230 | D:3 | You are sucked into a shaft and drop 3 floors! 2259 | D:6 | Found Dyrchao's Antique Weapon Emporium. 2415 | D:6 | Noticed a sky beast 2421 | D:6 | Killed a sky beast 2422 | D:6 | Reached XP level 7. HP: 46/53 MP: 0/0 2422 | D:6 | Learned a level 3 spell: Tukima's Dance 2495 | D:6 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, minivault_14 D:2: layout_loops_ring, uniq_sigmund D:3: layout_rooms, minmay_randomly_rotated_circles D:6: layout_layer_cave, mainiacjoe_overflow_six_doors_small, nicolae_ossuary_entry_monument, gammafunk_ghost_grave, serial_shops, shop, uniq_maggie Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 3 4 | 4.5 Spellcasting | 4 5 | 5.3 Conjurations | 4 5 | 5.3 Hexes | 4 5 | 5.3 Summonings | 4 5 | 5.3 Necromancy | 4 5 | 5.3 Translocations | 4 5 | 5.3 Fire Magic | 4 5 | 5.3 Ice Magic | 4 5 | 5.3 Air Magic | 4 5 | 5.3 Earth Magic | 4 5 | 5.3 Alchemy | 4 5 | 5.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Throw: Javelin | 6 | | || 6 Cast: Magic Dart | 58 | 38 | 4 || 100 Searing Ray | 7 | 7 | 5 || 19 Use: Scroll | | 1 | || 1 Armour: Robe | 6 | | || 6 Leather armour | | 2 | 5 || 7 Dodge: Dodged | 2 | 2 | 2 || 6