Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 4892064719837683478 84 Snazzyish the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Apr 28, 2025. Slain by a cerulean imp ... wielding a +2 spear ... summoned by Natasha (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:51 (1104 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 1104, Time: 00:02:51 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 72% Gold: 134 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - +1 dagger (holy) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons d - a +1 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} c - a scroll of acquirement {unknown} e - a scroll of identify {unknown} g - a scroll of teleportation {unknown} Potions f - a potion of heal wounds {unknown} h - a potion of curing {unknown} Skills: * Level 0.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations * Level 4.5 Forgecraft * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Summon Small Mammal Summ 96% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Natasha is knocked back by the mystic blast. Natasha slams into the rock wall. Natasha is heavily wounded. Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are caught in a field of spatial distortion. You are magically locked in place. * * * LOW HITPOINT WARNING * * * Natasha mumbles some strange words. x2 Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Space twists in upon itself. You are magically locked in place. * * * LOW HITPOINT WARNING * * * Natasha zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The cerulean imp closely misses you. The cerulean imp shouts! Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha, carrying a wand of flame (heavily wounded, 74% to hit) You focus your ray upon Natasha. The searing ray hits Natasha. Natasha is severely wounded. The searing ray hits the cerulean imp. The cerulean imp is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You are no longer firmly anchored in space. You are able to move again. The cerulean imp hits you from afar with a +2 spear. You die... ########## #55...h... #h######## #@# #.# #.# #.# ##.## ##...## ##.....##### #..........# ##.....###.# You could see Natasha and 2 cerulean imps. Vanquished Creatures Natasha (twice) (D:2) 3 dart slugs 3 endoplasms A hobgoblin (D:1) 3 quokkas 3 ball pythons (D:1) A bat (D:1) 2 giant cockroaches 7 goblins 6 kobolds 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 239 | D:1 | Found a faded altar of an unknown god. 391 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 391 | D:1 | Learned a level 1 spell: Summon Small Mammal 775 | D:2 | Noticed Natasha 780 | D:2 | Killed Natasha 781 | D:2 | Reached XP level 4. HP: 12/31 MP: 0/0 1020 | D:2 | Noticed Natasha 1026 | D:2 | Killed Natasha 1093 | D:2 | Noticed Natasha 1104 | D:2 | Slain by a cerulean imp Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_rooms, angelslayer_ecumenical_altar_simple_liquid, chequers_serial_rivers_micro_c D:2: layout_loops_ring, basic_altar, minmay_misc_feat_rugged, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Fighting | | 0.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | 12 || 54 Searing Ray | 10 | 2 || 12 Iskenderun's Myst | | 2 || 2 Fulminant Prism | | 1 || 1 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 1 | 3 || 4