Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 10240749919659133413 31 Snazzyish the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Apr 28, 2025. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (1158 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 1158, Time: 00:02:29 Health: -2/25 AC: 5 Str: 6 XL: 3 Next: 40% Gold: 96 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + + c - staff of fire rCold x . . (no offhand) rNeg . . . d - +1 leather armour {rPois} rPois ∞ (no helmet) rElec . (no cloak) rCorr . a - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 pair of gloves (worn) d - a +1 leather armour of poison resistance (worn) Magical Staves c - a staff of fire (weapon) Scrolls b - a scroll of teleportation {unknown} e - a scroll of silence {unknown} Skills: - Level 0.2 Fighting - Level 0.2 Armour - Level 2.2 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Fulminant Prism Conj/Alch 10% 3d8 34% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 e - Slow Hex 84% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of poison resistance (asleep, 100% to hit) The magic dart hits Terence but does no damage. Terence shouts! Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of poison resistance (81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits Terence but does no damage. The goblin barely misses you. A kobold comes into view. It is wielding a +0 whip. Terence hits you with a +0 mace. The searing ray hits Terence. Terence is moderately wounded. The goblin hits you but does no damage. Terence hits you with a +0 mace! The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. The goblin hits you but does no damage. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. x2; The goblin barely misses you. Terence screams, "I hate armataurs! They have no honour!" Terence closely misses you. As you read the scroll labelled CEJESA LITHYRO, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The ball python bites you but does no damage. The goblin barely misses you. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ####### #..... # #.... #####.#... ......#.. #.....###+##. #...@@g...... ..<.....S...... ............... ###.....###.##. .......+ .. ###.....# #. ####### You could see Terence (inner flame), a goblin (inner flame) and a ball python (inner flame). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 5 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 7 ball pythons (D:1) 5 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 5 kobolds (D:1) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 195 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 514 | D:1 | Reached XP level 3. HP: 15/25 MP: 0/0 514 | D:1 | Learned a level 1 spell: Slow 942 | D:1 | Found Ipoarchaoq's Antique Weapon Shoppe. 1151 | D:2 | Noticed Terence 1158 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_loops_ring, serial_shops, nicolae_lakefront_shop D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.2 Armour | | 0.2 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 53 Searing Ray || 11 Use: Scroll || 1 Armour: Leather armour || 15 Robe || 2 Dodge: Dodged || 14