Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 18044483492364849696 77 Snazzyish the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Apr 29, 2025. Slain by an orc priest ... wielding a +0 hand axe (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:27 (1898 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 1898, Time: 00:03:28 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 58% Gold: 79 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands g - a wand of paralysis (11) Scrolls d - a scroll of teleportation {unknown} e - a scroll of immolation {unknown} f - a scroll of amnesia {unknown} h - 2 scrolls of summoning {unknown} Potions b - 2 potions of heal wounds {unknown} c - a potion of cancellation {unknown} Skills: * Level 0.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Forgecraft * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Apportation Tloc 46% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (81% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest. The orc priest is heavily wounded. * * * LOW HITPOINT WARNING * * * An orc comes into view. It is wielding a +0 club. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. * * * LOW HITPOINT WARNING * * * The searing ray misses the orc priest. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc priest begins to cast a cantrip, but forgets the words! Your magical contamination has completely faded away. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (heavily wounded, 81% to hit) You focus your ray upon the orc priest. The searing ray misses the orc priest. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest looks braver for a moment. The searing ray hits the orc priest. The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 hand axe. You die... ## #..........# #<.###..........# .....#.....[....# #....†######.# ##. ###...b#####.# ....####.........##.# .......#.####.##....## ##..........##.... #@.#..._..#....... #)o.###.....#####... ..o..### #####.# #... ...)## #..# #... ... ##.# #... .. #.## # #.# #.# ..# You could see an orc priest and an orc. Vanquished Creatures An orc wizard (D:3) An adder (D:3) 2 dart slugs An orc (D:3) 8 endoplasms 3 giant cockroaches (D:2) 6 hobgoblins 3 jackals (D:1) 4 ball pythons 2 bats (D:1) A frilled lizard (D:1) A goblin (D:2) A kobold (D:1) 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 628 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 628 | D:1 | Learned a level 1 spell: Apportation 1328 | D:2 | Found Edwy's Armour Emporium. 1459 | D:2 | Found a faded altar of an unknown god. 1788 | D:3 | Found a shimmering altar of Xom. 1832 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 1898 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic D:2: layout_basic, ebering_ecumenical_altar_mist, serial_shops, shop D:3: layout_rooms, xom_butterflies, mainiacjoe_overflow_brackets Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 44 | 8 || 52 Searing Ray | 16 | 4 || 20 Armour: Robe | 10 | 1 || 11 Dodge: Dodged | 2 | || 2