Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 16231989703895283987 102 Snazzyish the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on May 1, 2025. Slain by an orc ... wielding a +0 club (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:26 (1576 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 1576, Time: 00:03:27 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 5% Gold: 58 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . e - staff of death rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: confused, ambrosia-drunk, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 58 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of death (weapon) Jewellery g - a +6 ring of strength Scrolls b - a scroll of noise {unknown} d - 2 scrolls of identify {unknown} f - a scroll of poison {unknown} h - a scroll of teleportation {unknown} j - a scroll of enchant weapon {unknown} Potions c - a potion of enlightenment {unknown} k - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting * Level 4.7 Conjurations * Level 4.7 Hexes * Level 4.7 Summonings * Level 4.7 Necromancy * Level 4.7 Translocations * Level 4.7 Forgecraft * Level 4.7 Fire Magic * Level 4.7 Ice Magic * Level 4.7 Air Magic * Level 4.7 Earth Magic * Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Apportation Tloc 48% N/A 1% 1 f - Blink Tloc 48% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc priest. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 72% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! You kill the orc wizard! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (almost dead, 100% to hit) The magic dart hits the orc priest. You kill the orc priest! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. You have reached level 5! The power to cast Blink wells up from within. Spell assigned to 'f'. It was a potion of ambrosia. You are confused. You feel invigorated. The orc hits you with a +0 club. You die... ######### #.......########## #.##@............# #o##.########.# #...)g)......#####.# #.#.##.##.##..)....# # ##.##.#######..# .....# #..# #.#### #..# ##.###.# #..# .... #.#####..# You could see an orc and a goblin. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) An adder (D:2) A dart slug (D:1) 2 orcs (D:3) 3 endoplasms 3 giant cockroaches 2 hobgoblins 2 jackals (D:2) 4 quokkas 2 ball pythons 3 bats 3 frilled lizards (D:2) 4 goblins 3 kobolds 7 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 71 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 776 | D:2 | Found a stormy altar of Qazlal. 881 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 881 | D:2 | Learned a level 1 spell: Apportation 1572 | D:3 | Reached XP level 4. HP: 17/31 MP: 0/0 1575 | D:3 | Reached XP level 5. HP: 1/35 MP: 0/0 1575 | D:3 | Learned a level 2 spell: Blink 1576 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring D:2: layout_basic, basic_altar D:3: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 1 | || 1 Cast: Magic Dart | 65 | 1 || 66 Searing Ray | 13 | 1 || 14 Use: Potion | | 1 || 1 Armour: Robe | 9 | 1 || 10 Dodge: Dodged | 10 | || 10