Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 3953743556233203805 34 Snazzyish the Magician (level 3, -11/25 HPs) Began as a Djinni Conjurer on May 3, 2025. Was a Follower of the Shining One. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (941 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 941, Time: 00:02:35 Health: -11/25 AC: 2 Str: 6 XL: 3 Next: 50% Gold: 86 EV: 11 Int: 21 God: the Shining One [*.....] SH: 0 Dex: 11 rFire + + . k - +2 short sword (elec) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-12 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Divine Shield You were on level 2 of the Dungeon. You worshipped the Shining One. The Shining One was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons k - a +2 short sword of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} c - a scroll of enchant armour {unknown} d - a scroll of amnesia {unknown} f - 3 scrolls of identify {unknown} g - 2 scrolls of enchant weapon {unknown} i - a scroll of revelation {unknown} Potions e - a potion of lignification {unknown} h - a potion of resistance {unknown} j - a potion of moonshine {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kinetic Grapnel Frge 84% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund zaps a wand. The puff of flame hits you. You resist. The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund! Sigmund is almost dead. The searing ray hits Sigmund. Sigmund is almost dead. You finish channelling your searing ray. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Something hits you! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Something hits you! You die... ###.........# ............# ..#.........# .. #.#.........# .. #.#...:.....# # ..) #.#....)....# # ....##'#.........######### #.†.......<.......#...## #......@#######...#..... #....{..+ .............. #.......# #########..... #......># #..... #.......# #....# #.......# #....# .........# ####.# .)##...### #.# #... #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) An endoplasm (D:1) A giant cockroach (D:2) A jackal (D:2) 3 quokkas 3 ball pythons (D:1) 2 bats (D:1) 4 frilled lizards 2 goblins 4 kobolds 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 322 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 617 | D:1 | Found a faded altar of an unknown god. 624 | D:1 | Prayed at the altar of an unknown god. 624 | D:1 | Became a worshipper of the Shining One 624 | D:1 | Reached * piety under the Shining One 859 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 859 | D:2 | Learned a level 1 spell: Kinetic Grapnel 929 | D:2 | Noticed Sigmund 939 | D:2 | HP: 1/25 [something (7)] 941 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms, basic_ecumenical_altar, minmay_misc_feat_diagonals D:2: layout_basic, minmay_octomino_j4, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 7 Armour: Robe || 8 Dodge: Dodged || 2