Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 12517690900599536890 42 Snazzyish the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on May 4, 2025. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:31 (771 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 771, Time: 00:02:31 Health: -5/25 AC: 6 Str: 6 XL: 3 Next: 80% Gold: 24 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . h - staff of alchemy rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... d - +4 ring of protection Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves h - a staff of alchemy (weapon) Jewellery d - a +4 ring of protection (worn) e - a +5 ring of evasion Potions b - 4 potions of curing {unknown} f - 2 potions of enlightenment g - a potion of moonshine {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 16% 3d10 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Slow Hex 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the giant cockroach. The giant cockroach is almost dead. (Press . to maintain the ray.) The bat hits you. The giant cockroach bites you but does no damage. The bat hits you. The gnoll barely misses you. The searing ray misses the giant cockroach. The giant cockroach bites you but does no damage. The gnoll barely misses you. You stop channelling your searing ray. The bat closely misses you. The giant cockroach barely misses you. x2; The gnoll barely misses you. The gnoll completely misses you. You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (severely wounded, 78% to hit) You focus your ray upon the giant cockroach. The searing ray misses the giant cockroach. The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) The giant cockroach bites you but does no damage. The gnoll barely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the giant cockroach! You kill the giant cockroach! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll hits you but does no damage. As you read the scroll labelled JENOVI FYOSM, it crumbles to dust. It is a scroll of identify. f - 2 potions of enlightenment You stop channelling your searing ray. The gnoll hits you with a +0 whip! You die... .# .# .# .# .# .# .# ##### .###...########### ..(....'.......j@# .###...###.###÷†j# .# #...#...#.#†..# ## #.....###.###)### #.....#.....#...# #...###.###.###.# ###.....# #..)#.# #.###.###.###.# #...#.)...#...# You could see 2 gnolls. Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 8 jackals A quokka (D:1) 3 ball pythons (D:1) 6 bats (D:1) 4 frilled lizards (D:1) 4 goblins 4 kobolds 2 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 60 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 405 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 405 | D:1 | Learned a level 1 spell: Slow 771 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic, minmay_quantized D:2: layout_basic, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 18 Use: Scroll || 1 Armour: Robe || 14 Dodge: Dodged || 21