Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 8058995311114147520 30 Snazzyish the Magician (level 3, 0/26 HPs) Began as a Djinni Conjurer on May 5, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:54 (599 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 599, Time: 00:01:54 Health: 0/26 AC: 2 Str: 6 XL: 3 Next: 37% Gold: 78 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} d - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} Potions b - a potion of haste {unknown} Skills: * Level 0.3 Fighting * Level 0.3 Armour * Level 2.3 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Soul Splinter Necr 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites you but does no damage. The jackal closely misses you. The bat moves out of view. The searing ray hits the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. x2 The jackal bites you but does no damage. The searing ray hits the jackal! You kill the jackal! The jackal bites you but does no damage. You stop channelling your searing ray. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The jackal closely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You die... #..############ #.## ##.# #..# #..# ##..# ##..####### #.......[.######## #@h............... #..........####### #..........##....# #................# ######..#####.####[.... #......÷..###..###..... #...................... #.........####........# #####........#..#.....# You could see a jackal. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 3 jackals 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 4 goblins 5 kobolds 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 171 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 420 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 420 | D:1 | Learned a level 1 spell: Soul Splinter 599 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_rooms D:2: layout_loops_ring, basic_altar Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 37 Searing Ray || 12 Armour: Robe || 9 Dodge: Dodged || 9