Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 7223436304626654279 55 Snazzyish the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on May 5, 2025. Slain by Grinder (4 damage) ... while paralysed by Grinder ... on level 3 of the Dungeon. The game lasted 00:06:58 (2481 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 2481, Time: 00:06:58 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 14% Gold: 98 EV: 2 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: paralysed, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery j - a +4 ring of protection p - an amulet of faith Wands n - a wand of warping (6) Scrolls c - a scroll of revelation {unknown} d - 2 scrolls of vulnerability {unknown} g - a scroll of teleportation h - a scroll of amnesia {unknown} i - a scroll of silence {unknown} m - a scroll of fear {unknown} q - a scroll of blinking {unknown} Potions b - a potion of mutation {unknown} e - a potion of haste {unknown} f - a potion of moonshine {unknown} k - 2 potions of enlightenment {unknown} l - 3 potions of invisibility {unknown} o - a potion of lignification {unknown} Skills: * Level 0.5 Fighting * Level 2.4 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Apportation Tloc 46% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (lightly wounded, 100% to hit) The magic dart hits Grinder. Grinder is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 75% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is moderately wounded. (Press . to maintain the ray.) Grinder gestures at you. You barely resist. The searing ray hits Grinder. Grinder is heavily wounded. The searing ray hits Grinder! Grinder is severely wounded. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. You feel a wrenching sensation. You are magically locked in place. You stop channelling your searing ray. A rat comes into view. Casting: Iskenderun's Mystic Blast (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are caught in a violent explosion! * * * LOW HITPOINT WARNING * * * x2 The rat squeaks loudly. Grinder gestures at you. You suddenly lose the ability to move! Grinder blinks! You are no longer firmly anchored in space. You are able to move again. Grinder hits you but does no damage. Grinder hits you. You die... Grinder sighs, "Dead already? I want a refund." . ##. ..# #.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#^########.###.### #.#.##...r§@5....... #.#.##.#####.######. ##.#.##.###.......... #.......##..#..###..# ##.##.#.).......... #.##r#####........# #.##.# ####...#.. #.##.. ....## ♣.§.5.r.♣ ...... You could see Grinder and a rat. Vanquished Creatures Terence (D:2) A ribbon worm (D:2) 4 endoplasms 4 hobgoblins (D:2) 2 quokkas 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:2) A goblin (D:1) 6 kobolds 7 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 391 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 866 | D:2 | Noticed Sigmund 1416 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 1416 | D:2 | Learned a level 1 spell: Apportation 1477 | D:2 | Noticed Terence 1483 | D:2 | Killed Terence 1547 | D:2 | Reached XP level 4. HP: 19/31 MP: 0/0 2378 | D:3 | Noticed Grinder 2478 | D:3 | Paralysed by Grinder for 4 turns 2481 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_ring, serial_bayou, serial_bayou_lagoon_a, serial_bayou_pond_d, serial_bayou_lagoon_b, serial_bayou_pond_d, serial_bayou_pond_c D:2: layout_loops_corners, nicolae_twisty_statue_hallways, uniq_terence, uniq_sigmund D:3: layout_rooms, mainiacjoe_overflow_alcove_2, nicolae_kite_square_tiling_tiny, uniq_grinder, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.5 Dodging | | 2.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 32 | 6 || 38 Searing Ray | 12 | 5 || 17 Fulminant Prism | | 5 || 5 Use: Scroll | 1 | || 1 Armour: Robe | 11 | 3 || 14 Dodge: Dodged | 6 | || 6