Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 1536526027702243147 268 Snazzyish the Magician (level 6, -2/40 HPs) Began as a Djinni Conjurer on May 15, 2025. Slain by an adder (3 damage) ... on level 4 of the Dungeon. The game lasted 00:02:14 (1045 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 1045, Time: 00:02:14 Health: -2/40 AC: 2 Str: 6 XL: 6 Next: 45% Gold: 60 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a scarf of resistance (worn) Scrolls d - a scroll of silence {unknown} e - a scroll of torment {unknown} f - a scroll of enchant weapon {unknown} Potions b - 2 potions of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.6 Spellcasting * Level 5.6 Conjurations * Level 5.6 Hexes * Level 5.6 Summonings * Level 5.6 Necromancy * Level 5.6 Translocations * Level 5.6 Forgecraft * Level 5.6 Fire Magic * Level 5.6 Ice Magic * Level 5.6 Air Magic * Level 5.6 Earth Magic * Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d11 9% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 9% 4 e - Apportation Tloc 62% N/A 1% 1 f - Static Discharge Conj/Air 62% 3-6/arc 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. The searing ray hits the scorpion! The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. The searing ray hits the scorpion! You kill the scorpion! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. You see here a scorpion corpse. Found a pair of gloves. The adder hisses angrily. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Okay, then. You stop channelling your searing ray. The adder bites you. You die... #..#.......#)..## ####..#.####..#...# .[.........# #..#...# ####.#...†.# ######## #.#.#...# ~ # #.#..~#~# ##.#.#..~#~# .....#.~~~~# #......@#~# #####..S~~# #....#~# #...~~~# #...[~~# #........ ########## You could see an adder. Vanquished Creatures Eustachio (D:4) A scorpion (D:4) A hound (D:4) An adder (D:4) A river rat (D:4) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) 2 ball pythons 3 bats (D:1) 4 frilled lizards (D:1) 2 kobolds (D:1) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 271 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 763 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 763 | D:1 | Learned a level 1 spell: Apportation 912 | D:2 | You are sucked into a shaft and drop 2 floors! 932 | D:4 | Noticed Eustachio 947 | D:4 | Killed Eustachio 948 | D:4 | Reached skill level 5 in Spellcasting 948 | D:4 | Reached skill level 5 in Conjurations 948 | D:4 | Reached skill level 5 in Hexes 948 | D:4 | Reached skill level 5 in Summonings 948 | D:4 | Reached skill level 5 in Necromancy 948 | D:4 | Reached skill level 5 in Translocations 948 | D:4 | Reached skill level 5 in Forgecraft 948 | D:4 | Reached skill level 5 in Fire Magic 948 | D:4 | Reached skill level 5 in Ice Magic 948 | D:4 | Reached skill level 5 in Air Magic 948 | D:4 | Reached skill level 5 in Earth Magic 948 | D:4 | Reached skill level 5 in Alchemy 948 | D:4 | Reached XP level 4. HP: 15/31 MP: 0/0 948 | D:4 | Reached XP level 5. HP: 17/35 MP: 0/0 948 | D:4 | Learned a level 2 spell: Static Discharge 998 | D:4 | Reached XP level 6. HP: 12/40 MP: 0/0 1044 | D:4 | HP: 1/40 [adder (2)] 1045 | D:4 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_basic, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_a, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e D:2: layout_loops_ring, ebering_ecumenical_altar_ruins, minmay_split_cup_large D:4: layout_basic, minmay_temple_entry_overgrown, lightli_sewer_entry_pipes, hangedman_abyss_or_decor_slice, uniq_eustachio Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.6 Conjurations | 5 | 5.6 Hexes | 5 | 5.6 Summonings | 5 | 5.6 Necromancy | 5 | 5.6 Translocations | 5 | 5.6 Forgecraft | 5 | 5.6 Fire Magic | 5 | 5.6 Ice Magic | 5 | 5.6 Air Magic | 5 | 5.6 Earth Magic | 5 | 5.6 Alchemy | 5 | 5.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 27 | 5 || 32 Searing Ray | 10 | 5 || 15 Armour: Robe | 1 | 9 || 10 Dodge: Dodged | 3 | 6 || 9