Snazzyish the Dungeon [Shop] Peliupog's Assorted Antiques a +4 plate armour of fire resistance (900 gold) a +0 orcbow of freezing (184 gold) a +2 robe of positive energy (298 gold) the +6 scale mail of Light {rF+ Dex+3} (1086 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). [Shop] Zos Hesunt's Distillery a potion of berserk rage (126 gold) a potion of attraction (unknown) (75 gold) a potion of brilliance (100 gold) [Shop] Dehas's Jewellery Shoppe the ring of Cowardice {*Corrode rF- rC+ Int+4 Dex+3 Ice} (739 gold) [ring of ice] *Corrode: It may corrode you when you take damage. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. a ring of see invisible (unknown) (270 gold) a +4 ring of slaying (648 gold) a ring of protection from fire (unknown) (450 gold) a ring of protection from fire (unknown) (450 gold) a ring of willpower (450 gold) the ring of the Tortoise {AC+8} (2304 gold) [ring of protection] AC+8: It affects your AC (+8). an amulet of the acrobat (540 gold) a ring of resist corrosion (360 gold) a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} (1015 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). [Shop] Riwedgha's Assorted Antiques a storm talisman (1120 gold) a +0 heavy quarterstaff (154 gold) the +8 dagger of Nebeecve {drain, rF+ Int+3 Dex+2} (953 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a ring of flight (245 gold) the +1 robe of Zin's Envy {Fly rPois Str-2} (210 gold) Fly: It grants you flight. rPois: It protects you from poison. Str-2: It affects your strength (-2). the +7 plate armour of Generosity {Rampage rC+ Dex+2} (996 gold) Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). a wand of mindburst (12) (235 gold) a +4 halberd of freezing (408 gold) [Shop] Coskirua's Magic Scroll Shop a scroll of vulnerability (unknown) (108 gold) a scroll of identify (54 gold) a scroll of identify (54 gold) a scroll of identify (54 gold) a scroll of vulnerability (unknown) (108 gold) [Shop] Qukey's Book Emporium Tefi Yveasesch's Grimoire of Syndicated Sciomancy (572 gold) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Summon Forest Summoning/Translocation 5 d - Malign Gateway Summoning/Translocation 7 the Catalogue of the Wicked Elixir (624 gold) Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Ignite Poison Fire/Alchemy 4 c - Detonation Catalyst Fire/Alchemy 5 d - Haunt Necromancy/Summoning 7 a book of Displacement (286 gold) a Handbook of Applied Construction (312 gold) a book of Lightning (468 gold) a Compendium of Siegecraft (676 gold) an Everburning Encyclopedia (494 gold) a manual of Ranged Weapons (1040 gold) Sif Muna's Compilation of Iced Pyromancy (390 gold) Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Sticky Flame Fire/Alchemy 4 c - Freezing Cloud Conjuration/Ice/Air 5 a book of Cryoformation (546 gold) a book of Cryoformation (546 gold) [Shop] Qioracux's Assorted Antiques 3 scrolls of identify (120 gold) a +3 antimagic mace (520 gold) a scroll of brand weapon (190 gold) a +2 plate armour of fire resistance (700 gold) the ring of Reof {rPois Will+++ MP+9 Int-5 Dex-2} (890 gold) [ring of magical power] rPois: It protects you from poison. Will+++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Int-5: It affects your intelligence (-5). Dex-2: It affects your dexterity (-2). a +2 scale mail of poison resistance (360 gold) a +0 whip of electrocution (164 gold) a ring of fire (500 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +0 kite shield a +0 robe the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) the maw talisman of the Hall of Blades {+Blink rC++ Str+2 Dex-4} [maw talisman] +Blink: It lets you blink. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). (20, 0, D) the +5 rapier "Otzi" {pain, *Noise rElec rN++ rCorr} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (20, 1, D) +1 ice dragon scales (21, 0, D) a +0 broad axe of distortion (21, 1, D) a +2 longbow of electrocution (22, 1, D) a ring of magical power the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 rapier of the Several Geomancers {flame, ^Contam Str+5 Int+3 Stlth+} ^Contam: It causes magical contamination when unequipped. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (23, 1, D) a ring of flight (23, 17, D) a lightning rod (4/4) (23, 18, D) the +2 trident of Jedabb {drain, *Rage rElec Int+3 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (24, 0, D) a ring of willpower (24, 1, D) a +2 shortbow of freezing (unseen) (24, 17, D) a +0 heavy scimitar (unseen) (24, 18, D) a +1 glaive of freezing (unseen) (25, 1, D) a +6 ring of strength (25, 17, D) a +1 scale mail of cold resistance (25, 18, D) the +2 shortbow "Hemabuc" {elec, MP+9 Int+5} MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). (unseen) (26, 0, D) a +1 great sword of electrocution (unseen) (26, 1, D) the ring "Yfist" {*Corrode rF+ rC- rN+ Will+ Dex+2 Fire} [ring of fire] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. a +1 pair of boots of flying (26, 17, D) +1 acid dragon scales (unseen) (27, 1, D) the staff of the Louse {rF++ rCorr MP-6 Int+4 Fire} [staff of fire] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. (27, 17, D) the +6 flail of Weshrunaph {protect, rF++ rC+ Will- Str-4} rF++: It greatly protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Str-4: It affects your strength (-4). (unseen) (27, 19, D) 45 gold pieces (28, 1, D) a +4 scale mail of fire resistance (28, 17, D) a staff of conjuration (unseen) (29, 0, D) the +6 lajatang of a Labyrinth {antimagic, Will+ rCorr Dex+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (29, 17, D) a ring of resist corrosion (34, 28, D) a +2 plate armour of cold resistance (35, 0, D) a +2 leather armour of cold resistance (35, 14, D) a +4 great sword of pain (unseen) (35, 15, D) a +2 mace of holy wrath (unseen) (36, 0, D) a +1 glaive of venom (36, 14, D) a staff of death (36, 15, D) the amulet of Tezixuaf {Acrobat +Inv rPois rF+ rC+ Slay-6} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Inv: It lets you turn invisible. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (36, 29, D) a +0 shortbow of flaming (37, 29, D) a staff of fire (38, 14, D) a +4 ring of slaying a +6 ring of strength a ring of fire the ring of Discretion {rPois rC+ MP-7 Int+7 Stlth+} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. MP-7: It affects your magic capacity (-7). Int+7: It affects your intelligence (+7). Stlth+: It makes you more stealthy. a ring of protection from cold (38, 29, D) a staff of fire (39, 0, D) a staff of fire (39, 1, D) a staff of conjuration (39, 14, D) a Young Poisoner's Handbook (39, 15, D) a staff of earth (unseen) (39, 28, D) a staff of conjuration (40, 0, D) the +5 ring mail of the Morning Star {Dex+3} Dex+3: It affects your dexterity (+3). (40, 1, D) a +0 helmet of intelligence (40, 14, D) a +5 demon trident of electrocution (40, 15, D) a staff of fire (unseen) (40, 28, D) a +1 ring mail of fire resistance (40, 29, D) a +6 ring of intelligence (41, 1, D) a +1 heavy battleaxe (41, 14, D) the +7 broad axe "Goblinslayer" {holy, *Noise rElec rF++ Dex+2} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). (41, 15, D) the ring "Geuptige" {Fly Wiz Int+2 Slay+3} [ring of wizardry] Fly: It grants you flight. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (41, 28, D) a staff of fire (41, 29, D) a +2 glaive of venom (42, 0, D) the +6 long sword of Dull Eternal Vigilance {freeze, rPois rC+ Str-4} rPois: It protects you from poison. rC+: It protects you from cold. Str-4: It affects your strength (-4). (42, 1, D) a +2 war axe of electrocution (42, 14, D) a staff of death (42, 15, D) a staff of air (42, 28, D) a +1 heavy falchion (unseen) (42, 29, D) an amulet of the acrobat (43, 14, D) a +6 ring of dexterity a +4 heavy morningstar (43, 28, D) a staff of death (unseen) (43, 29, D) 2 scrolls of brand weapon (44, 28, D) a staff of fire (unseen) (49, 0, D) a +0 dagger (49, 1, D) a +0 robe (49, 12, D) a staff of air (unseen) (49, 24, D) a +4 ring mail of cold resistance (49, 41, D) a +2 spear of venom a silver javelin a +3 ring mail of positive energy (50, 0, D) a +0 short sword (50, 1, D) a +0 dagger (50, 24, D) the +1 robe "Bianeh" {*Corrode Will+ Dex+2} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (50, 25, D) a +4 ring mail of poison resistance (50, 36, D) an amulet of faith (50, 37, D) a book of Chaos (50, 41, D) a +0 rapier a +0 robe (50, 42, D) a +1 rapier of draining a +0 robe (51, 1, D) a staff of alchemy (unseen) (51, 13, D) a staff of earth (51, 24, D) a staff of conjuration (51, 36, D) a +0 leather armour (51, 40, D) a +5 trident of venom a +0 leather armour (51, 41, D) a +0 quarterstaff a +0 sling a +0 trident (51, 42, D) a +0 rapier of freezing a +0 robe (52, 7, D) a +0 spear of flaming a +0 shortbow a +0 leather armour (52, 13, D) the +1 flail of the Beast {freeze, Will+ rCorr Int+2 Dex-4} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). (unseen) (52, 24, D) a staff of conjuration (52, 25, D) a +1 ring mail of willpower (52, 36, D) a +6 ring of dexterity (52, 40, D) a +2 spear of distortion a +0 leather armour (53, 0, D) an amulet of magic regeneration (53, 4, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. a +6 ring of strength a +0 rapier a +0 leather armour (53, 12, D) a +0 halberd of distortion (53, 13, D) a staff of alchemy (53, 25, D) the staff "Jedghuf" {rF+ rN+ Summ Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (53, 37, D) a +0 flail of protection (54, 0, D) a ring of fire (54, 1, D) a +0 short sword of venom (unseen) (54, 5, D) a +0 long sword a +0 robe (54, 9, D) a +3 antimagic halberd a +0 leather armour (54, 13, D) a staff of cold (54, 24, D) the +8 partisan of Subjectivity {heavy, *Rage rN+++ Int-5 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (54, 25, D) a +5 glaive of protection (54, 36, D) the staff of Eruloq {rPois rC+ rN+ MP-6 Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. MP-6: It affects your magic capacity (-6). Alch: It increases the power of your Alchemy spells. (55, 1, D) a +3 lajatang of speed (unseen) (55, 12, D) a +0 short sword of venom (unseen) (55, 24, D) a +6 ring of dexterity (56, 6, D) a +0 long sword a +2 leather armour of fire resistance a +0 longbow a +0 leather armour (57, 5, D) a +0 dagger a +0 shortbow a +0 leather armour a +0 long sword a +0 robe (57, 6, D) a +0 longbow a +1 leather armour of willpower (57, 7, D) a +0 long sword a +0 ring mail a +1 dagger of venom a +0 robe (59, 19, D) a +0 trident (59, 36, D) a staff of cold (59, 37, D) a +1 short sword of flaming (unseen) (60, 16, D) 4 large rocks (60, 21, D) a +0 trident (60, 36, D) +2 acid dragon scales (60, 37, D) the +7 spear of the Forging Madman {speed, rC++ Will+ Int-5 Dex+3} rC++: It greatly protects you from cold. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). (60, 40, D) a +0 halberd a +0 robe (60, 41, D) a +0 scimitar (61, 0, D) a scroll of brand weapon (61, 8, D) the +3 shortbow of Darkness {drain, +Blink rPois rC+ Dex-5} +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). (unseen) (61, 19, D) a +0 orcbow (61, 26, D) a staff of conjuration (61, 36, D) a +0 trident (61, 37, D) a staff of air (61, 40, D) a +0 dire flail (62, 0, D) a staff of air (62, 1, D) a staff of death (62, 8, D) the staff of the Briny Deep {+Blink rPois Stlth+ Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (62, 9, D) a staff of fire (62, 17, D) a +6 morningstar of freezing (62, 36, D) a +2 leather armour of poison resistance (62, 37, D) a scroll of brand weapon (62, 40, D) a +1 morningstar of holy wrath a +0 robe (62, 41, D) a +0 halberd a +0 robe (63, 0, D) the staff of Ravage {rF+ rC+ rN+ Earth} [staff of earth] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. (63, 8, D) a +1 robe (63, 16, D) the ring of Fesma {rPois rF- rC+++ rCorr Int-5 Ice} [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Ice: It increases the power of your Ice spells. (63, 17, D) a staff of conjuration (63, 27, D) a +3 double sword of draining (63, 30, D) a +0 flail a +0 robe (63, 36, D) a +1 leather armour of poison resistance (63, 37, D) a staff of alchemy (unseen) (64, 16, D) a +6 trident of venom (64, 17, D) the +4 sling of Xoitun {drain, ^Fragile rPois rC+++ Will+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. (64, 26, D) the staff "Wiclosei" {*Slow rC+ Will++ Ice} [staff of cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Will++: It greatly increases your willpower. Ice: It increases the power of your Ice spells. (64, 27, D) the amulet "Kumn" {Faith rElec rF+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rF+: It protects you from fire. (65, 30, D) a +0 battleaxe (67, 2, D) a +0 dagger (68, 0, D) a +3 trident of venom (68, 2, D) a +0 club a +0 leather armour (69, 0, D) a +0 long sword of freezing (69, 2, D) a +0 dagger a +0 robe (70, 8, D) a +0 antimagic battleaxe (unseen) (70, 9, D) the +7 great sword of Midsummer {elec, Will++ Dex+2} Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (70, 36, D) 4 scrolls of enchant weapon a +1 great mace of venom (71, 16, D) the +7 captain's cutlass {speed, disarm} (71, 17, D) a +0 spectral quarterstaff (71, 27, D) the +8 great mace of Afeufom {freeze, Str+4} Str+4: It affects your strength (+4). (71, 30, D) a +0 dagger (71, 37, D) the staff of Intimidation {rElec rF+ Str+4 Dex+3 Air Alch} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (72, 9, D) a +1 great sword of electrocution (72, 16, D) the +0 robe of Gehuast {*Silence rC- Str+8} *Silence: It may silence you when you take damage. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). (72, 17, D) a staff of earth (72, 26, D) a +0 mace of holy wrath (72, 27, D) a +2 kite shield of resistance (72, 29, D) a +0 dagger a +0 hand axe a +0 leather armour (72, 30, D) a +0 hand axe a +0 plate armour (72, 36, D) a staff of air (73, 1, D) a +2 leather armour of fire resistance (73, 17, D) a staff of death (73, 26, D) a +2 great mace of protection (73, 27, D) a +6 ring of intelligence (73, 29, D) a +0 club (73, 30, D) a +0 whip 2 boomerangs (74, 2, D) a +0 flail (75, 1, D) a +4 scale mail of poison resistance