Snazzyish the Dungeon [Shop] Waovesed's Book Emporium the Codex of the Conflagrant Rebis (1058 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Alistair's Intoxication Alchemy 5 d - Hellfire Mortar Fire/Earth/Forgecraft 7 the Notes on Sanguinary Haze (1058 gold) Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Vampiric Draining Necromancy 3 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Chain Lightning Conjuration/Air 9 a manual of Conjurations (1840 gold) a book of Wicked Creation (1012 gold) a book of Necromancy (414 gold) a book of the Dragon (966 gold) a book of Spatial Translocations (414 gold) [Shop] Ofaliwn's Jewellery Shop an amulet of the acrobat (unknown) (630 gold) the ring "Fiataid" {Dex+9} (1035 gold) [ring of dexterity] Dex+9: It affects your dexterity (+9). a rimehorn talisman (525 gold) an amulet of guardian spirit (630 gold) the brooch of Shielding {Spirit SH+8} (1365 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). an amulet of regeneration (unknown) (630 gold) [Shop] Nepped's Magic Scroll Boutique a scroll of identify (33 gold) a scroll of poison (unknown) (66 gold) a scroll of fog (66 gold) a scroll of identify (33 gold) a scroll of enchant weapon (unknown) (124 gold) a scroll of identify (33 gold) a scroll of identify (33 gold) [Shop] Casi's General Store a scroll of identify (39 gold) a potion of lignification (unknown) (59 gold) the +4 scale mail "Uwehur" {+Blink rPois Int-4} (608 gold) +Blink: It lets you blink. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). the +8 rapier of Ojurunk {heavy, rPois Will- rCorr Str+2} (1200 gold) rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). a dragon-coil talisman (1080 gold) a +1 chain mail of poison resistance (270 gold) 3 stones (5 gold) a +2 scale mail of positive energy (324 gold) a scroll of identify (39 gold) a potion of attraction (unknown) (59 gold) [Shop] Laots's General Store a book of Movement (704 gold) a +2 chain mail of willpower (506 gold) the +3 spear "Jeseohu" {antimagic, rF++ Str+3} (1205 gold) rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). a ring of ice (550 gold) a scarf of invisibility (264 gold) a +2 lajatang of electrocution (1089 gold) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) 7 potions of magic a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +0 robe a +0 flail the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +4 falchion "Nodwea Alloh" {freeze, rC++ rCorr} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (35, 14, D) a staff of cold (35, 15, D) a staff of fire (36, 1, D) a +2 hand axe of electrocution (36, 14, D) the +5 pair of boots of Egikhlo {Dex+3 Slay+2} Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (36, 15, D) a ring of ice (37, 14, D) a +2 sling of flaming (37, 15, D) +0 fire dragon scales (37, 29, D) the ring "Paaf" {Will+ AC+4 Int+5 Stlth+} [ring of protection] Will+: It increases your willpower. AC+4: It affects your AC (+4). Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (38, 0, D) a +3 vampiric morningstar (38, 1, D) the +2 helmet of Dauf {*Corrode +Blink Will++ Stlth+} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (38, 14, D) the +6 chain mail of the Scribe {+Blink MP+7 Dex-5} +Blink: It lets you blink. MP+7: It affects your magic capacity (+7). Dex-5: It affects your dexterity (-5). (38, 15, D) the fortress talisman of Terror {Slay+6} [fortress talisman] Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (38, 29, D) a +6 ring of dexterity (39, -1, D) a +6 ring of strength an amulet of guardian spirit (39, 0, D) a +5 ring of evasion (39, 1, D) a staff of earth (unseen) (39, 14, D) the staff "Emmuatus" {*Corrode rN+++ Int-2 Hexes Necro} [staff of death] *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (39, 15, D) a +2 chain mail of fire resistance (39, 29, D) a manual of Throwing (40, 0, D) a staff of cold (40, 1, D) an amulet of magic regeneration (40, 14, D) a +3 battleaxe of freezing (40, 15, D) a ring of protection from fire (40, 29, D) a +4 ring mail of cold resistance (41, 0, D) the +0 robe of Faucve {Rampage *Silence rPois rC-} Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. (41, 14, D) a staff of death (41, 15, D) the staff of Desperation {rC+ rN+ Str+3 Dex+3 Conj} [staff of conjuration] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (unseen) (41, 29, D) a +2 quarterstaff of speed (unseen) (42, 0, D) a staff of alchemy (unseen) (42, 1, D) a +2 rapier of speed (unseen) (42, 15, D) the +6 great mace of Uskayaw's Approval {venom, Int+4} Int+4: It affects your intelligence (+4). (unseen) (42, 29, D) a +4 ring of slaying (42, 38, D) 225 gold pieces (43, 5, D) the staff "Foithraer" {rElec rF++ Forge Fire} [staff of fire] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (43, 14, D) a scroll of brand weapon (43, 15, D) a +1 longbow of freezing (unseen) (43, 29, D) the +0 falchion "Ifuptof" {speed, ^Drain +Blink Str+2} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. Str+2: It affects your strength (+2). (unseen) (49, 0, D) a staff of cold (unseen) (49, 1, D) a +2 scale mail of fire resistance (49, 12, D) a +0 falchion of holy wrath (unseen) (49, 24, D) a +2 leather armour of cold resistance (49, 36, D) a ring of see invisible (49, 37, D) +1 fire dragon scales (49, 43, D) a +3 partisan a +0 plate armour (50, 13, D) a +0 lajatang of electrocution (unseen) (50, 24, D) a staff of earth (50, 25, D) a +2 mace of protection (50, 36, D) the ring "Ucaxzol" {rPois rC- Str+4} [ring of poison resistance] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). (50, 37, D) a +1 falchion of holy wrath (50, 42, D) a +3 heavy great mace a +0 plate armour a +5 partisan of draining a +0 chain mail (50, 44, D) a +1 great mace a +0 plate armour (51, 1, D) a staff of alchemy (51, 12, D) a +3 orcbow of flaming (51, 13, D) a +6 ring of intelligence (51, 24, D) a +1 broad axe of venom (52, 1, D) the +3 battleaxe "Giantslayer" {holy, rF+ Int+4 Dex+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (unseen) (52, 13, D) a +2 short sword of venom (52, 14, D) a +2 heavy war axe a +0 chain mail (52, 24, D) a +2 scimitar of electrocution (52, 36, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (52, 37, D) the +1 mace of the Bedighting Whale {freeze, rC+ Int+3 Dex+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (53, 0, D) a staff of conjuration (53, 15, D) a +0 orcbow a +0 hand axe of electrocution (53, 36, D) the +5 arbalest "Dragon's Tongue" {heavy, Str+3} Str+3: It affects your strength (+3). (54, 1, D) the +2 spear "Jeinual" {freeze, SInv} SInv: It lets you see invisible. (unseen) (54, 13, D) the ring "Beiw" {rF+ rC- Str+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (54, 15, D) a +0 giant club (54, 18, D) a +0 arbalest a staff of death (54, 20, D) a +0 orcbow (54, 24, D) a +5 ring of evasion (54, 25, D) a +0 sling of flaming (54, 36, D) a +1 war axe of freezing (55, 0, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (55, 1, D) an amulet of reflection (55, 13, D) a staff of air (unseen) (55, 17, D) a +0 glaive 3 boomerangs a +0 plate armour (55, 18, D) a +0 dire flail a +0 chain mail (55, 24, D) the +6 falchion of Expedience {flame, rPois rF+ rN+} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (56, 18, D) a +0 halberd a +0 plate armour (56, 19, D) a +0 battleaxe a +0 chain mail a +0 mace a +0 plate armour (60, 36, D) a +1 partisan of flaming (60, 37, D) a +3 leather armour of willpower (61, 0, D) a staff of fire (61, 8, D) quicksilver dragon scales (61, 10, D) a +0 long sword a +0 robe (61, 16, D) a +2 rapier of venom (61, 37, D) a +1 orcbow of flaming (unseen) (61, 39, D) a +2 flail a +0 robe (61, 41, D) a +0 scimitar a +0 robe (62, 0, D) a +0 heavy battleaxe (62, 1, D) a +7 quarterstaff of draining (62, 8, D) the +5 quarterstaff of Compound Interest {flame, rPois MP+7} rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). (62, 9, D) a +6 ring of intelligence an amulet of faith (62, 11, D) a +2 rapier of speed a +0 robe (62, 16, D) a +2 antimagic hand axe (62, 19, D) 6 large rocks (62, 21, D) a +0 orcbow (62, 26, D) a staff of earth (62, 27, D) a +1 chain mail of fire resistance (62, 36, D) a staff of cold (unseen) (62, 37, D) the +1 trident "Winnoat" {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (62, 40, D) a +0 robe (63, 8, D) a +3 leather armour of fire resistance (63, 10, D) a +0 dagger a +0 robe (63, 16, D) the ring "Tohul" {rPois rCorr AC+4 Str-3 Dex+3} [ring of protection] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). (63, 17, D) the ring "Xioneoq" {rPois rC- AC+4 Str+5} [ring of protection] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). (63, 19, D) 3 large rocks (63, 20, D) 4 large rocks (63, 26, D) a ring of positive energy (63, 27, D) the +6 scimitar of Watchfulness {antimagic, rPois Str-4 Dex+2} rPois: It protects you from poison. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). (63, 36, D) a staff of earth (unseen) (63, 37, D) a +3 mace of protection (unseen) (64, 16, D) the +7 whip of Mourning {protect, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (64, 19, D) a +0 arbalest a +0 orcbow (64, 20, D) a +0 shortbow (64, 26, D) a staff of conjuration (64, 27, D) the +4 spear of Dithmenos's Anger {elec, *Rage rN++} *Rage: It berserks you when you make melee attacks (+20% chance). rN++: It greatly protects you from negative energy. (65, 26, D) the +0 leather armour of Darkness {Int+5} Int+5: It affects your intelligence (+5). (67, 2, D) a +0 hand axe (68, 0, D) a +2 scimitar of protection (68, 2, D) a +0 dagger a +0 robe (69, 2, D) a +0 dagger a +0 robe (69, 36, D) the +5 lajatang "Vuhuudghih" {flame, MP+7} MP+7: It affects your magic capacity (+7). (70, 8, D) the staff of Imusin {rElec Dex+3 SInv Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (70, 9, D) a staff of air (70, 36, D) a +7 shortbow (71, 8, D) a +2 ring mail of fire resistance (71, 16, D) a +2 heavy hand axe (unseen) (71, 17, D) a +6 ring of strength (71, 37, D) a staff of alchemy (72, 17, D) the staff of Snazzyish's Execution {rF+ rCorr Fire} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. (72, 26, D) the +7 captain's cutlass {speed, disarm} (72, 27, D) a +5 orcbow of flaming (unseen) (72, 36, D) the staff "Yli Peir" {Dex+3 Conj} [staff of conjuration] Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (72, 37, D) a +2 vampiric trident (unseen) (72, 41, D) a +4 flail a +0 robe (73, 17, D) the +12 rapier "Daovvics" {speed, rElec} rElec: It insulates you from electricity. (73, 26, D) the +0 plate armour "Raiduarr" {rN+ Str-5 Int+7} rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). (73, 27, D) a +1 glaive of protection (unseen) (73, 37, D) the +0 leather armour of Ushax {+Inv rF+ rCorr Int+2} +Inv: It lets you turn invisible. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (73, 41, D) a +3 falchion a +0 robe (75, 1, D) a staff of conjuration