Snazzyish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (62, 0, D) an amulet of faith (62, 9, D) the staff of Quantum Leap {^Contam rPois Int+8 Stlth- Ice Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (62, 11, D) a +0 hand axe (63, 0, D) a staff of fire (67, 2, D) a +0 club 2 boomerangs a +0 ring mail (68, 0, D) a +2 orcbow of flaming (68, 2, D) a +0 dagger a +0 robe (69, 2, D) a +0 dagger a +0 robe (69, 12, D) a +0 war axe a +0 robe (70, 8, D) the +5 great sword "Peihitut" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (70, 9, D) the +2 pair of gloves "Dogyp" {Str-2 Dex+5} Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). (70, 10, D) a +0 scythe a +0 robe (70, 11, D) a +3 quarterstaff of chaos a +0 cloak (71, 8, D) a scroll of brand weapon a +4 long sword of holy wrath (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +1 dagger of speed a +0 robe (71, 16, D) a +6 ring of strength a +6 ring of intelligence the ring "Xybutz" {Wiz Int+6} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+6: It affects your intelligence (+6). the ring of Koxzaaqa {Will++} [ring of willpower] Will++: It greatly increases your willpower. (71, 17, D) the +2 mace of Accord {freeze, +Blink rN+ Str+5 Dex-4} +Blink: It lets you blink. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). (unseen) (71, 26, D) the +0 falchion of Attainder {flame, *Corrode rF++ Str+2 Dex+3} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (71, 27, D) a +4 vampiric glaive (unseen) (72, 16, D) a staff of death (72, 17, D) a +3 plate armour of fire resistance (72, 26, D) a +1 plate armour of cold resistance (72, 27, D) the ring "Ubotry" {rF- rC+ Str+6 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). Ice: It increases the power of your Ice spells. (unseen) (73, 16, D) a ring of poison resistance (73, 17, D) a staff of cold (73, 26, D) a ring of magical power (73, 27, D) a +2 chain mail of poison resistance (75, 1, D) a +3 chain mail of poison resistance