Snazzyish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 buckler a +0 flail +5 shadow dragon scales a +0 scale mail a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of the Pink Corner {rN+ Dex+2} [inkwell talisman] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). a quill talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a +0 antimagic spear (unseen) (19, 1, D) a +4 ring of protection (19, 17, D) a +2 scale mail of cold resistance (unseen) (20, 0, D) a +4 spear (unseen) (20, 1, D) a staff of alchemy (20, 17, D) 4 potions of heal wounds (21, 0, D) a scroll of brand weapon (21, 2, D) 3 scrolls of brand weapon (21, 6, D) a +0 spear a +0 demon trident a +0 leather armour a merfolk corpse a merfolk corpse (skeletalised by now) (21, 7, D) a +3 spear of venom a javelin a +0 leather armour a +2 demon trident of draining a +0 leather armour a +4 spear of flaming a silver javelin a +0 leather armour a merfolk corpse a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (21, 8, D) a +2 demon trident of freezing a +0 robe a merfolk corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (21, 16, D) a staff of fire (unseen) (21, 17, D) a +8 chain mail of ponderousness (unseen) (22, 1, D) a +1 robe of cold resistance (22, 6, D) a harpy corpse (skeletalised by now) (22, 7, D) a +0 trident a +0 robe the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. a +0 leather armour a +2 antimagic rapier 4 javelins a +0 leather armour a merfolk corpse a merfolk corpse (skeletalised by now) (22, 8, D) a +1 vampiric rapier a +0 robe a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (22, 9, D) a +1 vampiric rapier a +0 robe (22, 16, D) a staff of fire (unseen) (23, 1, D) a +4 chain mail of willpower (23, 7, D) a +2 vampiric trident a +0 leather armour an orb of light 3 large rocks a +0 spear 3 javelins a +0 leather armour a cyclops corpse (23, 8, D) the +5 great mace "Buri" {venom, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 robe an alligator snapping turtle corpse a merfolk corpse (skeletalised by now) (23, 9, D) a snapping turtle corpse (23, 16, D) an amulet of the acrobat (23, 17, D) a +2 mace of protection (unseen) (23, 18, D) a Handbook of Applied Construction (24, 1, D) a staff of death (24, 3, D) a scroll of brand weapon (24, 16, D) a +0 heavy glaive (unseen) (24, 17, D) a staff of death (unseen) (24, 18, D) a staff of earth (unseen) (25, 0, D) the +0 leather armour of Impressiveness {Rampage rF+ rCorr} Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (25, 1, D) a +6 falchion of electrocution (25, 16, D) a +0 quarterstaff (25, 17, D) a +2 chain mail of poison resistance (unseen) (25, 18, D) a manual of Dodging (26, 0, D) a +1 heavy spear (26, 16, D) a +0 quarterstaff (26, 17, D) 4 scrolls of enchant armour (27, 0, D) a +0 rapier (27, 1, D) the staff "Woh Dod" {^Drain Will++ Int+6 Conj} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. Int+6: It affects your intelligence (+6). Conj: It increases the power of your Conjurations spells. (27, 16, D) a +2 halberd of flaming (unseen) (27, 17, D) Sif Muna's Advanced Guide to Spellwork Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Petrify Alchemy/Earth 4 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Martyr's Knell Necromancy/Summoning 4 (unseen) (27, 23, D) a +3 quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (28, 17, D) Nuhoack's Tractate on the Sixfirhy Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Forge Lightning Spire Air/Forgecraft 4 c - Vhi's Electric Charge Translocation/Air 4 d - Chain Lightning Conjuration/Air 9 (unseen) (29, 1, D) a +2 robe of willpower (unseen) (29, 16, D) the Octavo of the Door and Mechanisms Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Launch Clockwork Bee Forgecraft 3 c - Teleport Other Translocation 3 (29, 17, D) a staff of air (unseen) (29, 23, D) a +1 flail of protection (still there?) a +0 robe (still there?) the ring "Xegeg" {Fly rPois rCorr Int+4 Dex-4} (still there?) [ring of resist corrosion] Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). a +0 quarterstaff (still there?) a +0 robe (still there?) a ring of flight (still there?) a spriggan corpse (still there?) (30, 21, D) a hydra corpse (30, 22, D) a catoblepas corpse (31, 21, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) (31, 22, D) a hydra corpse (31, 24, D) a skyshark corpse (35, 0, D) a staff of air (unseen) (35, 28, D) the +6 arbalest "Riarphaisk" {flame, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (35, 29, D) a staff of air (36, 0, D) the +7 great sword of Toacitais {vamp, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (36, 1, D) a staff of cold (36, 14, D) a staff of cold (36, 15, D) a staff of alchemy (36, 28, D) a staff of conjuration (36, 29, D) a staff of earth (37, 1, D) a +1 morningstar of protection (37, 6, D) a +0 heavy scimitar a +0 chain mail a human corpse (skeletalised by now) (37, 15, D) a staff of alchemy (37, 28, D) a staff of death (38, 0, D) the +6 shortbow of Rosyso {freeze, rElec rC++ Int+3 Stlth-} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (38, 1, D) the +3 long sword of Xore {flame, ^Fragile rF+++ Will+ MP-5} ^Fragile: It will be destroyed if unequipped. rF+++: It renders you almost immune to fire. Will+: It increases your willpower. MP-5: It affects your magic capacity (-5). (38, 6, D) a +5 halberd a +1 chain mail of poison resistance a human corpse (skeletalised by now) (38, 7, D) a +4 demon whip a +0 plate armour (38, 14, D) a +1 long sword of flaming (38, 15, D) the +9 quarterstaff "Kustrask" {distort, rPois Int-5 Dex+4 Stlth+} rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (38, 29, D) a There-And-Back Book (39, 1, D) a +0 heavy shortbow (39, 7, D) a +3 long sword a +0 chain mail a +0 demon trident of flaming a +0 chain mail (39, 15, D) a staff of cold (39, 27, D) a ring of wizardry a ring of see invisible a +4 ring of protection a ring of wizardry the amulet "Zecw" {Spirit rN+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. +5 golden dragon scales (39, 28, D) a +4 antimagic halberd (39, 29, D) a +3 scale mail of fire resistance (unseen) (39, 36, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (40, 1, D) a staff of alchemy (40, 7, D) a +3 demon whip a +0 plate armour (40, 14, D) the +7 captain's cutlass {speed, disarm} (40, 15, D) a +2 heavy trident (40, 28, D) a staff of death (40, 29, D) a staff of cold (unseen) (40, 35, D) a +2 great sword of flaming a +2 great sword of flaming a fire giant corpse (skeletalised by now) (40, 36, D) a +3 great sword of flaming a +0 plate armour a +1 great sword of flaming a +0 great sword of flaming a +1 great sword of flaming a human corpse (skeletalised by now) a fire giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (40, 37, D) a +1 great sword of flaming a +3 great sword of flaming a +0 chain mail an amulet of guardian spirit a +2 great sword of flaming an amulet of the acrobat a fire giant corpse (skeletalised by now) a human corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (41, 1, D) a ring of flight (41, 14, D) a staff of death (41, 15, D) a +3 hand axe of flaming (41, 19, D) a +0 dire flail a +0 robe (41, 29, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (41, 36, D) a +1 great sword of flaming (42, 14, D) a +2 flail of protection (42, 15, D) an amulet of the acrobat (42, 19, D) a +0 halberd a +2 halberd of freezing a +0 robe (42, 20, D) a +0 battleaxe a +0 plate armour (42, 22, D) a +0 dagger a +0 robe (42, 28, D) a +8 sling (42, 29, D) a staff of air (42, 34, D) a +0 great sword of flaming (43, 14, D) the staff of Wisoapp {Conj Forge Earth} [staff of earth] Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (43, 15, D) the +1 quarterstaff of the Bespelling Shark {freeze, +Blink rPois Will+ rCorr} +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (43, 20, D) a +0 heavy battleaxe a +0 chain mail (43, 29, D) the +6 morningstar of the Eight Spirits {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (44, 28, D) a staff of fire (49, 0, D) a staff of conjuration (49, 24, D) a staff of air (unseen) (49, 37, D) a staff of fire (50, 0, D) a +4 orcbow of electrocution (50, 1, D) a +1 bardiche of venom (50, 12, D) the +0 leather armour of Wasted Space {Str+2 Dex-2 Slay+2} Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (50, 13, D) a +4 ring of protection (50, 24, D) a +2 robe of willpower (50, 25, D) a staff of air (50, 36, D) a +0 robe (51, 0, D) a staff of conjuration (51, 1, D) a +5 great sword of electrocution (51, 12, D) the ring "Adublel" {Fly Str+3} [ring of flight] Fly: It grants you flight. Str+3: It affects your strength (+3). (51, 13, D) a +1 flail of holy wrath (51, 24, D) a staff of earth (51, 25, D) a +2 short sword of venom (51, 36, D) a +0 trident (51, 37, D) the staff of Discretion {rElec Str+4 Dex+2 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (52, 1, D) a +2 rapier of venom (52, 12, D) the staff of Pupehe Lyxt {rF+ Dex+4 Tloc Fire} [staff of fire] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (52, 25, D) a +6 morningstar of holy wrath (52, 37, D) a riddle talisman (52, 42, D) a +3 spear of venom 3 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (53, 1, D) a +0 scale mail of fire resistance (53, 13, D) the staff of Flawed Execution {Conj Tloc} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. (53, 24, D) a staff of alchemy (53, 25, D) a staff of cold (unseen) (53, 32, D) a +2 rapier of freezing a +0 robe (53, 36, D) a book of Annihilations (53, 37, D) a staff of death (53, 41, D) a +1 spectral quarterstaff a +0 robe a +0 trident a +0 spear a merfolk corpse (skeletalised by now) (53, 42, D) a +1 demon trident of venom a +3 scale mail of cold resistance a merfolk corpse (skeletalised by now) (54, 0, D) a +1 quarterstaff of draining (unseen) (54, 1, D) the +8 autumn katana {manifold assault} (54, 24, D) the +1 arbalest of the Viny God {drain, rC+ rN+ rCorr} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (54, 31, D) a snapping turtle skeleton (54, 32, D) a +1 trident of holy wrath a +0 leather armour a +3 heavy trident a +0 robe (54, 40, D) a snapping turtle corpse (skeletalised by now) (54, 41, D) a +0 trident a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (54, 42, D) a +2 spear of freezing (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (54, 44, D) a +0 rapier of draining a +0 robe a merfolk corpse (skeletalised by now) (55, 1, D) the +1 robe of Boang {rPois rCorr Int+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (55, 13, D) a staff of earth (55, 32, D) a +2 spear of venom 3 javelins a +2 leather armour of poison resistance a +6 antimagic spear 3 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) a manticore skeleton a merfolk skeleton (56, 32, D) a manticore skeleton (59, 37, D) the staff of the Equator {rF- rN+++ Dex+6 Stlth- Conj} [staff of conjuration] rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. (60, 23, D) a yak corpse (skeletalised by now) (60, 36, D) the +1 steam dragon scales "Woicuko" {rC+} rC+: It protects you from cold. (60, 37, D) a staff of conjuration (61, 0, D) a ring of positive energy (61, 8, D) a +0 flail of holy wrath (unseen) (61, 11, D) an adder corpse (skeletalised by now) (61, 16, D) a staff of alchemy (61, 22, D) a komodo dragon corpse (skeletalised by now) (61, 26, D) a +3 antimagic dagger (62, 8, D) a staff of death (62, 10, D) a +1 long sword of freezing a +0 robe a naga corpse (skeletalised by now) (62, 16, D) a +1 sling of draining (62, 17, D) the ring of the Tardigrade {rElec rPois rF- rC+++} [ring of protection from cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. (62, 22, D) a yak corpse (skeletalised by now) (62, 26, D) a +4 chain mail of fire resistance (62, 30, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (62, 36, D) a +0 short sword of holy wrath (63, 11, D) a ball python corpse (skeletalised by now) (63, 16, D) a +3 ring mail of poison resistance (63, 17, D) the ring of Muffemir {Fly Will+} [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. (63, 22, D) a bullfrog corpse (skeletalised by now) (63, 27, D) the ring of Poyts {rElec rF- rC+ Str+2 Stlth- Ice} [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (63, 36, D) a +0 hand axe of flaming (63, 37, D) a staff of air (64, 17, D) a +4 heavy dire flail (64, 27, D) a +1 quarterstaff of holy wrath (64, 29, D) a +0 war axe a +0 ring mail a human corpse (skeletalised by now) (64, 30, D) a +0 arbalest a +0 war axe a +0 war axe a +0 scale mail a goblin corpse (skeletalised by now) (64, 42, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (65, 26, D) a +2 flail of holy wrath (65, 29, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (65, 30, D) a +0 dagger a +0 robe a +2 long sword a +0 chain mail a +2 kite shield (67, 0, D) a +2 dagger of speed (68, 0, D) a staff of fire (69, 36, D) a +2 ring mail of willpower (70, 9, D) the +11 triple sword of Callousness {flame, rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (70, 12, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (70, 36, D) a +1 dagger of venom (70, 37, D) the +6 short sword of the Madman {drain, Fly Will+ Str+4} Fly: It grants you flight. Will+: It increases your willpower. Str+4: It affects your strength (+4). (71, 8, D) a staff of alchemy (71, 11, D) a wolf corpse (skeletalised by now) (71, 16, D) a ring of magical power (71, 26, D) a +2 dagger of draining (unseen) (71, 27, D) the +3 spear of Vanity {elec, rF+++ rCorr Str+2 Dex-5} rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). (unseen) (71, 36, D) a +2 leather armour of fire resistance (71, 37, D) a +1 spectral quarterstaff (unseen) (72, 9, D) a +0 chain mail of fire resistance (72, 16, D) a +2 quarterstaff of draining (72, 27, D) a +2 scimitar of electrocution (72, 36, D) a staff of conjuration (73, 1, D) a staff of death (73, 16, D) a +2 scale mail of fire resistance (unseen) (73, 17, D) a +3 shortbow of flaming (unseen) (73, 20, D) a +0 quarterstaff a +0 robe (73, 26, D) a +2 sling of freezing (unseen) (73, 27, D) the ring "Natol" {rF+ rN++} [ring of protection from fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (73, 37, D) a staff of cold (unseen) (73, 41, D) a +0 trident (75, 1, D) a +2 dagger of venom