Snazzyish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 kite shield a +0 robe a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of alchemy (unseen) (61, 8, D) a +0 halberd of protection (unseen) (61, 16, D) a ring of wizardry (61, 26, D) a staff of conjuration (unseen) (62, 0, D) the staff of Ehees {^Drain rElec rF++ Dex+2 Conj Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (62, 1, D) the +5 halberd of Fortitude {freeze, SInv} SInv: It lets you see invisible. (62, 3, D) a river rat corpse (skeletalised by now) (62, 9, D) the +3 orcbow "Pulluwk" {heavy, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (62, 11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 16, D) the +1 scimitar of Grace {flame, rPois Int-3 Dex+7} rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). (62, 22, D) a +0 shortbow (62, 26, D) a +5 antimagic scimitar (unseen) (62, 27, D) a staff of air (unseen) (62, 31, D) a +0 bardiche a +0 plate armour a human corpse (62, 32, D) a +0 long sword a +0 morningstar a +0 arbalest a +0 scale mail a +0 ring mail (62, 33, D) a +0 battleaxe a +0 chain mail (63, 0, D) a +2 scale mail of poison resistance (63, 12, D) a +0 short sword a +0 robe (63, 13, D) a +1 long sword of electrocution a +0 robe an elf corpse (skeletalised by now) (63, 16, D) a staff of air (63, 17, D) a staff of conjuration (63, 22, D) a wind drake corpse (63, 26, D) the +5 falchion "Jiyx" {venom, Str+2} Str+2: It affects your strength (+2). (unseen) (63, 27, D) a ring of wizardry (63, 32, D) a +0 dire flail a +0 ring mail a +4 dagger of draining a +0 robe (64, 16, D) a staff of death (64, 17, D) a staff of fire (unseen) (64, 21, D) a +0 orcbow a centaur corpse (64, 26, D) the Anthology of Excruciating Phlogiston Spells Type Level a - Foxfire Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Sticky Flame Fire/Alchemy 4 (unseen) (64, 27, D) a staff of cold (unseen) (64, 32, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) a +0 arbalest (still there?) a yaktaur corpse (still there?) (65, 21, D) a +0 trident a merfolk corpse (65, 26, D) the Folio of Glowing Curses Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Cause Fear Hexes 4 d - Dimensional Bullseye Hexes/Translocation 4 e - Yara's Violent Unravelling Hexes/Alchemy 5 (unseen) (66, 23, D) a wind drake corpse (69, 0, D) a scroll of brand weapon a +5 great mace of venom (71, 8, D) the staff of the Queen {rElec Dex+3 SInv Forge Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (71, 16, D) a +3 halberd of protection (unseen) (71, 26, D) a +4 ring of protection (72, 8, D) a +2 hand axe of flaming (72, 16, D) a +1 dagger of pain (72, 17, D) a +1 rapier of draining (72, 19, D) a wolf corpse (skeletalised by now) (72, 27, D) a +2 scale mail of positive energy (73, 1, D) a +4 ring mail of fire resistance (73, 16, D) a ring of protection from fire (73, 17, D) a staff of cold (73, 18, D) a +0 dagger a +0 robe a +0 buckler (73, 19, D) a +0 spear of flaming a +0 buckler (73, 21, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (73, 26, D) a +1 shortbow of freezing (73, 27, D) a scroll of brand weapon (73, 31, D) a +0 mace (74, 19, D) a +0 quarterstaff a +0 robe (74, 30, D) a +0 flail (74, 33, D) a sea snake corpse (skeletalised by now) (75, 1, D) a staff of conjuration (75, 18, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (75, 30, D) a ball python corpse (skeletalised by now) (75, 32, D) a +0 whip a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now)