Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of the Unseen Realm {Fly rF- rC+ rN+} [serpent talisman] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (18, 1, D) a +4 great sword of pain (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (18, 2, D) a hell hog corpse (skeletalised by now) (18, 3, D) a +4 vampiric war axe a +0 plate armour a hell hog corpse (skeletalised by now) (19, 0, D) a staff of alchemy (unseen) (19, 1, D) a +0 great mace of draining (19, 2, D) a +0 great sword of flaming (19, 3, D) a +5 halberd of draining a +0 chain mail a +1 great sword of flaming a human corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (19, 4, D) a +5 halberd a +0 plate armour (19, 16, D) a phantom mirror (19, 17, D) the ring of Causoppolui {rElec rF- rC+ rN+ Will+ Ice} [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. (19, 32, D) the Tractate on Aggregated Spagyria Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Sticky Flame Fire/Alchemy 4 c - Sculpt Simulacrum Ice/Alchemy 6 d - Summon Horrible Things Summoning 8 (unseen) (19, 33, D) a +0 sling of freezing (unseen) (20, 3, D) a +0 great sword of flaming (20, 16, D) a +2 trident of venom (20, 17, D) a book of Scorching (20, 32, D) a book of Spectacle (20, 33, D) the +1 plate armour of the Planets {^Drain Int+6} ^Drain: It drains your maximum health when unequipped. Int+6: It affects your intelligence (+6). (unseen) (21, 0, D) a +2 vampiric whip (unseen) (21, 1, D) a staff of cold (21, 2, D) a +5 heavy long sword (still there?) a +0 chain mail (still there?) (21, 6, D) a +4 great sword of flaming (unseen) (21, 16, D) a book of the Tundra (21, 32, D) a condenser vane (21, 33, D) a +2 buckler of positive energy (unseen) (21, 34, D) a ring of magical power (22, 1, D) an amulet of the acrobat (22, 16, D) a +2 robe of resistance (22, 17, D) a +2 scale mail of positive energy (22, 32, D) a staff of death (unseen) (22, 33, D) a staff of air (unseen) (22, 34, D) an amulet of regeneration (22, 40, D) a +4 morningstar of holy wrath (unseen) (23, 0, D) a +4 trident of venom (23, 1, D) a book of Displacement (23, 5, D) a +3 great sword of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (23, 16, D) the staff of Gravity {rPois rC+ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. (23, 18, D) the ring "Goanaaf" {rPois rF- rC+ rN+++ Int-2 Dex+2 Ice} [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (23, 32, D) Entaly's Verses on the Dire Serac Spells Type Level a - Tukima's Dance Hexes 3 b - Sculpt Simulacrum Ice/Alchemy 6 c - Discord Hexes 8 (23, 33, D) a +3 orcbow of electrocution (unseen) (23, 34, D) a +0 battleaxe of flaming (unseen) (24, 0, D) a book of Decay (24, 1, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (24, 16, D) a +4 great sword of holy wrath (24, 17, D) a +2 halberd of protection (24, 18, D) an amulet of the acrobat (24, 32, D) a staff of fire (unseen) (24, 33, D) a +1 hand axe of electrocution (unseen) (24, 34, D) a staff of cold (unseen) (25, 0, D) a +4 demon trident (unseen) (25, 16, D) a +2 spectral quarterstaff (25, 17, D) a +1 great mace of holy wrath (unseen) (25, 18, D) a +2 broad axe of pain (unseen) (25, 32, D) the Grimoire of the Blaze and the Map Spells Type Level a - Foxfire Conjuration/Fire 1 b - Lesser Beckoning Translocation 2 c - Inner Flame Hexes/Fire 3 d - Starburst Conjuration/Fire 6 e - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (25, 33, D) a +2 heavy mace (unseen) (25, 34, D) a +6 ring of dexterity (26, 0, D) a staff of air (unseen) (26, 16, D) a +0 helmet of intelligence (26, 17, D) a condenser vane (26, 24, D) 4 large rocks (26, 32, D) a +0 whip of electrocution (unseen) (26, 33, D) a fortress talisman (26, 34, D) a +3 leather armour of poison resistance (unseen) (27, 0, D) a +4 ring mail of fire resistance (27, 32, D) a ring of magical power (27, 33, D) a +4 long sword of flaming (unseen) (27, 34, D) a Grand Grimoire (28, 0, D) a +1 orcbow of flaming (28, 1, D) a ring of poison resistance (28, 16, D) a staff of air (unseen) (28, 32, D) a staff of death (unseen) (28, 33, D) an amulet of guardian spirit (29, 1, D) the fortress talisman "Weheqyub" {Dex+3} [fortress talisman] Dex+3: It affects your dexterity (+3). (29, 16, D) a staff of air (unseen) (29, 17, D) a staff of air (unseen) (29, 24, D) +0 shadow dragon scales a shadow dragon corpse (29, 32, D) a +2 broad axe of holy wrath (unseen) (29, 33, D) an amulet of reflection (34, 28, D) a book of Decay (35, 14, D) the +5 glaive of the Guard {elec, spectral} (unseen) (35, 15, D) the staff "Mofet" {*Corrode Fly rN+ Dex+3 Earth} [staff of earth] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (unseen) (35, 29, D) an orb of light (36, 0, D) a +0 short sword (36, 1, D) a staff of cold (36, 15, D) a +2 robe of willpower (36, 28, D) a +0 robe of willpower (37, 0, D) the staff of the Flying Newt {rN++ Earth} [staff of earth] rN++: It greatly protects you from negative energy. Earth: It increases the power of your Earth spells. (37, 1, D) a +1 rapier of venom (37, 14, D) a +1 hand axe of flaming (unseen) (37, 15, D) a staff of air (37, 29, D) a +2 heavy hand axe (unseen) (38, 1, D) the +0 short sword of Jeruba {freeze, *Rage rElec Str+4} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Str+4: It affects your strength (+4). (38, 8, D) a +0 shortbow (still there?) a +2 glaive of protection (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (38, 14, D) a staff of death (unseen) (38, 15, D) a +3 leather armour of cold resistance (38, 19, D) a +0 partisan a +0 plate armour (38, 29, D) a staff of death (unseen) (39, 0, D) an amulet of regeneration (39, 1, D) a +2 robe of fire resistance (39, 19, D) a +0 great sword a +0 arbalest a +0 plate armour a +0 flail a +0 ring mail a +0 trident a +0 chain mail an orc skeleton an orc skeleton an orc skeleton (39, 20, D) a +0 troll leather armour a +0 battleaxe a +0 plate armour a +0 halberd of venom a +0 plate armour a +0 dagger a +1 robe of positive energy a troll skeleton an orc skeleton an orc skeleton (39, 29, D) a +1 sling of flaming (unseen) (40, 5, D) a +0 longbow a +0 short sword a +0 robe (40, 6, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (40, 7, D) a +0 long sword a +0 shortbow a +0 robe a +0 long sword a +0 robe a +0 long sword of freezing a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (40, 8, D) a +0 morningstar of protection a +0 scale mail an elf corpse (skeletalised by now) (40, 14, D) a +5 rapier of protection (40, 15, D) a staff of air (40, 19, D) a +0 glaive a +0 chain mail a +1 war axe of flaming a +2 robe a +1 dagger of venom a +0 robe an orc skeleton an orc skeleton an orc skeleton (40, 20, D) a +0 giant club a +0 glaive a +0 plate armour a warg skeleton (40, 29, D) a +3 plate armour of willpower (unseen) (41, 0, D) a +0 short sword (41, 5, D) a +0 dagger a +0 robe (41, 7, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (41, 8, D) a +1 battleaxe of distortion (41, 14, D) a +0 dagger (41, 15, D) the +3 falchion of Starshine {elec, Fly Will++ Int+2 Stlth-} Fly: It grants you flight. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (41, 19, D) a +0 dire flail a +0 chain mail (41, 20, D) a +3 great sword a +0 chain mail an orc skeleton (41, 28, D) a +2 battleaxe of freezing (41, 29, D) a riddle talisman (41, 33, D) a polar bear corpse (skeletalised by now) (41, 34, D) a polar bear corpse (skeletalised by now) (42, 7, D) a +0 rapier a +0 robe a +0 dagger a +0 scale mail (42, 14, D) a +0 robe (42, 15, D) a ring of poison resistance (42, 29, D) a +4 whip of holy wrath (42, 32, D) a +1 battleaxe of freezing the +9 quarterstaff "Urod" {elec, rElec rN++} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. a frost giant corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (43, 14, D) a staff of conjuration (43, 29, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (43, 33, D) an ice dragon corpse (skeletalised by now) (44, 28, D) the +9 quarterstaff of Limer {drain, *Rage rF- rCorr Str+8} *Rage: It berserks you when you make melee attacks (+20% chance). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). (44, 34, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (49, 0, D) a +2 ring mail of poison resistance (unseen) (49, 12, D) a +3 arbalest of freezing (unseen) (49, 36, D) the +0 robe "Tezoxudurph" {rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (49, 37, D) a staff of air (unseen) (50, 1, D) a +1 mace of protection (50, 8, D) a +2 rapier of venom (still there?) a +0 robe (still there?) (50, 24, D) a +0 mace of holy wrath (50, 29, D) a +1 falchion of electrocution (50, 36, D) a staff of fire (50, 37, D) a +3 chain mail of willpower (unseen) (51, 8, D) a very ugly thing corpse (skeletalised by now) (51, 13, D) a staff of death (51, 24, D) the +0 scale mail of Intul {^Drain rElec rC+ Int+2} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (51, 29, D) the +5 great sword of Death {vamp, *Noise Fly rElec SInv} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rElec: It insulates you from electricity. SInv: It lets you see invisible. (51, 36, D) a book of the Spheres (51, 43, D) a +0 robe (52, 0, D) the +4 rapier of Wumoavo {flame, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (52, 1, D) a +4 ring mail of cold resistance (52, 6, D) a glowing shapeshifter corpse (skeletalised by now) (52, 7, D) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (52, 12, D) a staff of air (52, 15, D) a +0 spear (still there?) a +0 robe (still there?) the ring "Lairaungen" {rPois rF+ rC- Str+4 Slay+4} (still there?) [ring of slaying] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a naga corpse (skeletalised by now) (still there?) (52, 16, D) an adder corpse (skeletalised by now) (52, 25, D) a +1 robe of positive energy (52, 37, D) a +4 ring of slaying (53, 1, D) the ring of the Furies {AC+4 Int+4 Dex+3} [ring of protection] AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (53, 6, D) a +1 scimitar of venom (still there?) a +0 robe (still there?) a +3 dagger of chaos (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) a kobold corpse (skeletalised by now) (still there?) (53, 13, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (53, 15, D) a +0 halberd an adder corpse (skeletalised by now) (53, 16, D) a water moccasin corpse (skeletalised by now) (53, 17, D) a water moccasin corpse (skeletalised by now) (53, 24, D) a maw talisman (53, 25, D) a staff of death (53, 36, D) the +1 troll leather armour of the Ikuchi {Will- Regen+ Int+4 Dex+4} Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (53, 37, D) a +6 ring of strength (53, 43, D) a +0 quarterstaff a +0 robe a yak corpse (skeletalised by now) (53, 44, D) a +0 robe a spriggan corpse (skeletalised by now) (54, 0, D) the staff "Veoviavu" {rF+ Int+2 Fire} [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (54, 1, D) a +2 scimitar of freezing (54, 13, D) a +2 leather armour of cold resistance (54, 24, D) a ring of positive energy (54, 25, D) a +2 heavy battleaxe (54, 36, D) the +2 buckler "Vasatzyi" {+Blink +Inv Dex-4} +Blink: It lets you blink. +Inv: It lets you turn invisible. Dex-4: It affects your dexterity (-4). (55, 0, D) the staff of Truncation {rN+ Summ Necro} [staff of death] rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (55, 1, D) the ring of Atiwekud {rElec rN+ MP+8} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). (55, 12, D) a staff of air (unseen) (55, 24, D) a +2 arbalest of flaming (59, 36, D) a staff of cold (60, 37, D) a staff of air (60, 42, D) a cane toad corpse (skeletalised by now) (61, 0, D) a staff of fire (unseen) (61, 2, D) a +0 club an orc corpse (skeletalised by now) (61, 16, D) a +4 flail of protection (unseen) (61, 26, D) the +4 dagger of Sin {flame, Fly Int+4 SInv} Fly: It grants you flight. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (61, 33, D) a +0 flail a +0 robe (61, 35, D) an amulet of faith a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (61, 36, D) a staff of cold (61, 42, D) a +0 robe a spriggan corpse (skeletalised by now) (61, 43, D) a rime drake corpse (skeletalised by now) (62, 0, D) a +3 scale mail of cold resistance (62, 1, D) a +4 great sword of holy wrath (62, 2, D) a +2 whip of electrocution a +0 ring mail an orc corpse (skeletalised by now) (62, 3, D) a +0 dagger a +0 robe (62, 17, D) a ring of see invisible (62, 21, D) a +0 flail (62, 26, D) a +1 antimagic war axe (62, 27, D) a +2 plate armour of cold resistance (62, 31, D) an adder corpse (skeletalised by now) (62, 37, D) the +7 trident "Lifebane" {pain, Int+4} Int+4: It affects your intelligence (+4). (62, 42, D) a yak corpse (skeletalised by now) (62, 43, D) a water moccasin corpse (skeletalised by now) (63, 0, D) the staff of Lootoe Lusa {rPois rF+ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (unseen) (63, 2, D) a +0 flail (63, 26, D) a +0 flail of protection (63, 27, D) a staff of alchemy (63, 36, D) a +1 great sword of electrocution (63, 37, D) a staff of air (64, 17, D) a +4 ring of slaying (64, 26, D) a +2 scimitar of draining (69, 0, D) a +0 buckler a +0 scale mail a +0 flail (69, 2, D) a ball python corpse (skeletalised by now) (69, 36, D) a +3 heavy quarterstaff (unseen) (69, 41, D) a +0 glaive a purple draconian corpse (skeletalised by now) (69, 42, D) a +0 hand axe a draconian corpse (skeletalised by now) (70, 9, D) a +0 hand axe of venom (70, 11, D) a +0 dagger a +0 robe (70, 36, D) a ring of see invisible (70, 41, D) a +0 glaive a +0 club (70, 42, D) a +0 trident a draconian corpse (skeletalised by now) (70, 43, D) a +0 hand axe a draconian corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (71, 16, D) the ring of Grace {Fly rPois rC+ rN+++ Dex-3} [ring of protection from cold] Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). (71, 17, D) a ring of fire (71, 26, D) a +1 trident of protection (71, 27, D) a staff of death (71, 36, D) a +2 mace of draining (71, 41, D) a +0 trident a yellow draconian corpse (skeletalised by now) (71, 42, D) a +0 hand axe a draconian corpse (skeletalised by now) (72, 8, D) a +1 hand axe of venom (72, 17, D) a +1 ring mail of cold resistance (72, 26, D) a staff of air (72, 27, D) a staff of fire (72, 37, D) a +2 halberd of freezing (72, 42, D) a +0 flail a draconian corpse (skeletalised by now) (73, 1, D) a +0 leather armour of poison resistance (unseen) (73, 17, D) a +2 scale mail of fire resistance (unseen) (73, 26, D) quicksilver dragon scales (73, 37, D) the +4 sling "Qafo" {speed, Str+5} Str+5: It affects your strength (+5). (75, 1, D) a ring of fire